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Sven Joeckel
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Media’s Influence on People’s Morality and Well-Being
S Joeckel, L Dogruel
The Routledge Handbook of Media Use and Well-Being: International …, 2016
154*2016
Increasing the effectiveness of digital educational games: the effects of a learning instruction on students’ learning, motivation and cognitive load
A Hawlitschek, S Joeckel
Computers in Human Behavior 72, 79-86, 2017
1432017
The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
1362015
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media Psychology 15 (4), 460-485, 2012
1332012
Choosing the right app: An exploratory perspective on heuristic decision processes for smartphone app selection
L Dogruel, S Joeckel, ND Bowman
Mobile Media & Communication 3 (1), 125-144, 2015
712015
The valuation of privacy premium features for smartphone apps: The influence of defaults and expert recommendations
L Dogruel, S Joeckel, J Vitak
Computers in Human Behavior 77, 230-239, 2017
642017
Reporting Hate Comments: Investigating the Effects of Deviance Characteristics, Neutralization Strategies, and Users’ Moral Orientation
C Wilhelm, S Joeckel, I Ziegler
Communication Research 47 (6), 921-944, 2020
562020
Gendered morality and backlash effects in online discussions: An experimental study on how users respond to hate speech comments against women and sexual minorities
C Wilhelm, S Joeckel
Sex Roles 80, 381-392, 2019
552019
Development and validation of an algorithm literacy scale for internet users
L Dogruel, P Masur, S Joeckel
Communication Methods and Measures 16 (2), 115-133, 2022
522022
Explaining and analyzing audiences: A social cognitive approach to selectivity and media use
O Peters, M Rickes, S Jöckel, C von Criegern, A van Deursen
Communications 31 (3), 279-308, 2006
522006
Participatory media culture and digital online Distribution—Reconfiguring the value chain in the computer game industry
S Jöckel, A Will, F Schwarzer
The International Journal on Media Management 10 (3), 102-111, 2008
512008
Video game rating systems in the US and Europe Comparing their outcomes
L Dogruel, S Joeckel
International Communication Gazette 75 (7), 672-692, 2013
422013
The Event Movie: Marketing Filmed Entertainment for Transnational Media Corporations
S Joeckel, T Döbler
International Journal on Media Management 2 (8), 84 - 91, 2006
422006
A question of morality? The influence of moral salience and nationality on media preferences
ND Bowman, S Jöckel, L Dogruel
Communications: The European Journal of Communication Research 37 (4), 345-369, 2012
412012
Die Welt der Kriegskunst: Nutzungsmotivation und Spielerleben im Massively Multiplayer Roleplaying Game World of Warcraft
R Seifert, S Jöckel
Die Computerspieler: Studien zur Nutzung von Computergames, 297-311, 2008
372008
The Influence of Adolescents' Moral Salience on Actions and Entertainment Experience in Interactive Media
S Joeckel, ND Bowman, L Dogruel
Journal of Children and Media 7 (4), 480-506, 2013
302013
“The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games
ND Bowman, S Jöckel, L Dogruel
Entertainment Computing 8, 1-9, 2015
292015
Risk Perception and Privacy Regulation Preferences From a Cross-Cultural Perspective. A Qualitative Study Among German and US Smartphone Users
L Dogruel, S Joeckel
International Journal of Communication 13, 20, 2019
262019
Appropriation of Mobile Health for Diabetes Self-Management: Lessons From Two Qualitative Studies
C Rossmann, C Riesmeyer, N Brew-Sam, V Karnowski, S Joeckel, A Chib, ...
JMIR Diabetes 4 (1), e10271, 2019
252019
Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people’s morality in interactive media
L Dogruel, S Joeckel, ND Bowman
new media & society 15 (2), 276-293, 2013
252013
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