Sven Joeckel
Title
Cited by
Cited by
Year
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media Psychology 15 (4), 460-485, 2012
772012
The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
512015
Increasing the effectiveness of digital educational games: the effects of a learning instruction on students’ learning, motivation and cognitive load
A Hawlitschek, S Joeckel
Computers in Human Behavior 72, 79-86, 2017
432017
Explaining and analyzing audiences: A social cognitive approach to selectivity and media use
O Peters, M Rickes, S Jöckel, C von Criegern, A van Deursen
Communications 31 (3), 279-308, 2006
412006
Choosing the right app: An exploratory perspective on heuristic decision processes for smartphone app selection
L Dogruel, S Joeckel, ND Bowman
Mobile Media & Communication 3 (1), 125-144, 2015
382015
The Event Movie: Marketing Filmed Entertainment for Transnational Media Corporations
S Joeckel, T Döbler
International Journal on Media Management 2 (8), 84 - 91, 2006
362006
Die Welt der Kriegskunst
R Seifert, S Jöckel
Die Computerspieler, 297-311, 2008
332008
Participatory media culture and digital online Distribution—Reconfiguring the value chain in the computer game industry
S Jöckel, A Will, F Schwarzer
The International Journal on Media Management 10 (3), 102-111, 2008
322008
The valuation of privacy premium features for smartphone apps: The influence of defaults and expert recommendations
L Dogruel, S Joeckel, J Vitak
Computers in Human Behavior 77, 230-239, 2017
232017
Video game rating systems in the US and Europe Comparing their outcomes
L Dogruel, S Joeckel
International Communication Gazette 75 (7), 672-692, 2013
212013
A question of morality? The influence of moral salience and nationality on media preferences
ND Bowman, S Jöckel, L Dogruel
Communications: The European Journal of Communication Research 37 (4), 345-369, 2012
192012
The Influence of Adolescents' Moral Salience on Actions and Entertainment Experience in Interactive Media
S Joeckel, ND Bowman, L Dogruel
Journal of Children and Media 7 (4), 480-506, 2013
182013
Spielend erfolgreich: Der Erfolg digitaler Spiele im Spannungsfeld ökonomischer, technologischer und nutzungsbezogener Aspekte
S Jöckel
Springer-Verlag, 2009
182009
Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people’s morality in interactive media
L Dogruel, S Joeckel, ND Bowman
new media & society 15 (2), 276-293, 2013
172013
Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people’s morality in interactive media
L Dogruel, S Joeckel, ND Bowman
New Media & Society 15 (2), 276-293, 2013
172013
Spielen im Netz: Online-Spiele als Kommunikation
S Jöckel, C Schumann
Handbuch Online-Kommunikation, 1-21, 2018
16*2018
Spielen im Netz. Online-Spiele als Kommunikation
S Jöckel, C Schumann
Handbuch Online-Kommunikation, 461-484, 2010
162010
“The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games
ND Bowman, S Jöckel, L Dogruel
Entertainment Computing 8, 1-9, 2015
142015
Influence of age-rating label salience on perception and evaluation of media: An eye-tracking study.
S Jöckel, C Blake, D Schlütz
Journal of Media Psychology: Theories, Methods, and Applications 25 (2), 83, 2013
142013
Die Rolle der Individual-und Massenmedien im Integrationsprozess von Jugendlichen mit Migrationshintergrund
AH Brendler, S Jöckel, F Niemann, S Peter, H Schneider, H Stiebeling, ...
Publizistik 58 (2), 161-178, 2013
132013
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