Saman Zadtootaghaj
Saman Zadtootaghaj
Quality and Usability Lab, TU Berlin
Verified email at qu.tu-berlin.de - Homepage
Title
Cited by
Cited by
Year
A game attention model for efficient bit rate allocation in cloud gaming
H Ahmadi, SZ Tootaghaj, MR Hashemi, S Shirmohammadi
Multimedia Systems 20 (5), 485-501, 2014
382014
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd packet video workshop, 7-12, 2018
242018
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
N Barman, MG Martini
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
192017
A comparative quality assessment study for gaming and non-gaming videos
N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
182018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
172018
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
162017
Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
152018
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
132018
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
122018
QoE management of multimedia streaming services in future networks: a tutorial and survey
AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ...
IEEE Communications Surveys & Tutorials 22 (1), 526-565, 2019
112019
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
112018
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
112018
GSET somi: a game-specific eye tracking dataset for somi
H Ahmadi, SZ Tootaghaj, S Mowlaei, MR Hashemi, S Shirmohammadi
Proceedings of the 7th International Conference on Multimedia Systems, 1-6, 2016
92016
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management, e2054, 2018
62018
A comparison of interactive and passive quality assessment for gaming research
S Schmidt, S Möller, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
62018
How Long is Long Enough to Induce Immersion?
C Zhang, S Zadtootaghaj, AS Hoel, A Perkis
Tenth International Workshop on Quality of Multimedia Experience (QoMEX), 2018
6*2018
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
42020
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
arXiv preprint arXiv:2004.05609, 2020
32020
Know your game: A bottom-up approach for gaming research
S Mowlaei, S Schmidt, S Zadtootaghaj, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
32018
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
22020
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Articles 1–20