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Niels Henze
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Year
Allgegenwärtige Mensch-Maschine-Interaktion
N Henze
2024
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality
M Kocur, M Mayer, A Karber, M Witte, N Henze, J Bogon
Proceedings of the 22nd International Conference on Mobile and Ubiquitous …, 2023
2023
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations
D Halbhuber, R Thomaschke, N Henze, C Wolff, K Probst, J Bogon
Proceedings of the 22nd International Conference on Mobile and Ubiquitous …, 2023
2023
Small Latency Variations do not Affect Player Performance in First-Person Shooters
A Schmid, D Halbhuber, T Fischer, R Wimmer, N Henze
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 197-216, 2023
52023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
D Halbhuber, P Schauhuber, V Schwind, N Henze
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1308-1329, 2023
32023
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time
J Bogon, J Högerl, M Kocur, C Wolff, N Henze, M Riemer
Behavior Research Methods, 1-10, 2023
2023
Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering Tasks
J Wiese, N Henze
Proceedings of Mensch und Computer 2023, 101-115, 2023
32023
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality
D Halbhuber, M Kocur, A Kalus, K Angermeyer, V Schwind, N Henze
Proceedings of Mensch und Computer 2023, 1-15, 2023
22023
CoShare: a Multi-Pointer Collaborative Screen Sharing Tool
M Emmert, A Schmid, R Wimmer, N Henze
Proceedings of Mensch und Computer 2023, 325-329, 2023
2023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
M Kocur, L Jackermeier, V Schwind, N Henze
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
62023
PumpVR: rendering the weight of objects and avatars through liquid mass transfer in virtual reality
A Kalus, M Kocur, J Klein, M Mayer, N Henze
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
82023
Time and Timing in Human-Computer Interaction
M Riemer, J Bogon, N Russwinkel, N Henze, E Wiese, D Halbhuber, ...
GI, 2023
2023
Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions
A Kalus, K Johannes, N Henze
Mensch und Computer 2023-Workshopband, 10.18420/muc2023-mci-ws09-410, 2023
12023
Faster Might Not be Fast Enough: Improving Users’ Experience and Performance through Negative Latency
N Henze, D Halbhuber, J Wiese
GI, 2023
2023
The rubber hand illusion in virtual reality and the real world-comparable but different
M Kocur, A Kalus, J Bogon, N Henze, C Wolff, V Schwind
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
112022
Sweating avatars decrease perceived exertion and increase perceived endurance while cycling in virtual reality
M Kocur, J Bogon, M Mayer, M Witte, A Karber, N Henze, V Schwind
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
112022
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
D Halbhuber, M Schlenczek, J Bogon, N Henze
Proceedings of the 21st International Conference on Mobile and Ubiquitous …, 2022
102022
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency
D Halbhuber, M Huber, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
22022
A Dataset to Investigate First-Person Shooter Players
D Halbhuber, J Höpfinger, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
12022
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games
D Halbhuber, V Schwind, N Henze
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022
72022
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