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Cameron Browne
Cameron Browne
Bestätigte E-Mail-Adresse bei maastrichtuniversity.nl - Startseite
Titel
Zitiert von
Zitiert von
Jahr
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
29422012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
7922011
Evolutionary Game Design
C Browne
Springer, 2011
3312011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3312010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1972010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1522008
Hex Strategy: Making the right connections
C Browne
CRC Press, 2009
1232009
Connection games: variations on a theme
C Browne
CRC Press, 2018
682018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
592003
Ludii--The Ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
arXiv preprint arXiv:1905.05013, 2019
502019
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
452004
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
452001
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
European Conference on the Applications of Evolutionary Computation, 111-120, 2010
302010
A class grammar for general games
C Browne
International Conference on Computers and Games, 167-182, 2016
272016
Modern techniques for ancient games
C Browne
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
262018
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
232012
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
232008
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
232004
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
222005
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
202016
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