Cameron Browne
Cameron Browne
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
24662012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
7292011
Evolutionary Game Design
C Browne
Springer, 2011
3012011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3012010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1842010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1402008
Hex Strategy: Making the right connections
C Browne
CRC Press, 2009
1162009
Connection games: variations on a theme
C Browne
CRC Press, 2018
632018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
572003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
452004
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
402001
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
European Conference on the Applications of Evolutionary Computation, 111-120, 2010
302010
Ludii--The Ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
arXiv preprint arXiv:1905.05013, 2019
282019
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
232004
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
222005
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
212012
A class grammar for general games
C Browne
International Conference on Computers and Games, 167-182, 2016
202016
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
192008
Modern techniques for ancient games
C Browne
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
172018
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
172016
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