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Marvie Jean-Eudes
Marvie Jean-Eudes
Principal Scientist, Interdigital
Verified email at interdigital.com - Homepage
Title
Cited by
Cited by
Year
The FL-system: a functional L-system for procedural geometric modeling
JE Marvie, J Perret, K Bouatouch
The Visual Computer 21 (5), 329-339, 2005
982005
Open-ViBE: a three dimensional platform for real-time neuroscience
C Arrouët, M Congedo, JE Marvie, F Lamarche, A Lécuyer, B Arnaldi
Journal of Neurotherapy 9 (1), 3-25, 2005
642005
Adaptive streaming and rendering of large terrains using strip masks
J Pouderoux, JE Marvie
Proceedings of the 3rd international conference on Computer graphics and …, 2005
552005
Using expressive rendering for remote visualization of large city models
JC Quillet, G Thomas, X Granier, P Guitton, JE Marvie
Proceedings of the eleventh international conference on 3D web technology, 27-35, 2006
502006
Device and process for improving efficiency of image rendering
P Lecocq, A Dufay, JE Marvie
US Patent App. 15/428,724, 2017
382017
Sub-Pixel Shadow Mapping
P Lecocq, P Gautron, JE Marvie, G Sourimant
ACM SIGGRAPH 2013 Talks, 2013
362013
Method and system for embedding and retrieving information through marker transformation
A Laurent, B Denis, JE Marvie, E Hubert
US Patent 9,830,491, 2017
292017
Gpu shape grammars
JE Marvie, C Buron, P Gautron, P Hirtzlin, G Sourimant
Computer Graphics Forum 31 (7), 2087-2095, 2012
282012
Transmittance function mapping
C Delalandre, P Gautron, JE Marvie, G François
Symposium on Interactive 3D Graphics and Games, 31-38, 2011
262011
A VRML97-X3D extension for massive scenery management in virtual worlds
JE Marvie, K Bouatouch
Proceedings of the ninth international conference on 3D Web technology, 145-153, 2004
262004
Remote rendering of massively textured 3D scenes through progressive texture maps
JE Marvie, K Bouatouch
The 3rd IASTED conference on Visualisation, Imaging and Image Processing 2 …, 2003
252003
Remote Interactive Walkthrough of City Models.
JE Marvie, J Perret, K Bouatouch
PG, 389-393, 2003
242003
Device and method to compute shadow in a 3D scene
P Lecocq, JE Marvie, A Dufay
US Patent 10,339,703, 2019
222019
Method for estimating the opacity level in a scene and corresponding device
P Gautron, P Lecocq, JE Marvie
US Patent 9,558,586, 2017
192017
Analytic approximations for real-time area light shading
P Lecocq, A Dufay, G Sourimant, JE Marvie
IEEE Transactions on Visualization and Computer Graphics 23 (5), 1428-1441, 2017
182017
Devices and methods for generating elementary geometries
JE Marvie, A Repain, P Hirtzlin
US Patent App. 15/520,832, 2018
172018
Adaptive real-time rendering of planetary terrains
R Lerbour, JE Marvie, P Gautron
Václav Skala-UNION Agency, 2010
162010
Render-time procedural per-pixel geometry generation.
JE Marvie, P Gautron, P Hirtzlin, G Sourimant
Graphics Interface 11, 167-174, 2011
142011
Method for generating shadows in an image
P Gautron, JE Marvie, G Briand
US Patent 9,569,884, 2017
122017
Accurate analytic approximations for real-time specular area lighting
P Lecocq, A Dufay, G Sourimant, JE Marvie
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
122016
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