Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ... Journal of neuroengineering and rehabilitation 16 (1), 1-17, 2019 | 139 | 2019 |
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel Virtual Reality 25 (4), 1153-1170, 2021 | 100 | 2021 |
Real-time body tracking in virtual reality using a Vive tracker P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz Virtual Reality 23, 155-168, 2019 | 92 | 2019 |
Quality criteria for serious games: serious part, game part, and balance P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ... JMIR serious games 8 (3), e19037, 2020 | 77 | 2020 |
A survey of full-body motion reconstruction in immersive virtual reality applications P Caserman, A Garcia-Agundez, S Göbel IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019 | 41 | 2019 |
Development of a classifier to determine factors causing cybersickness in virtual reality environments A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ... Games for health journal 8 (6), 439-444, 2019 | 30 | 2019 |
Identifying cybersickness through heart rate variability alterations A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel International Journal of Virtual Reality 19 (1), 1-10, 2019 | 26 | 2019 |
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality P Caserman, P Achenbach, S Göbel 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 23 | 2019 |
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications P Caserman, M Martinussen, S Göbel Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 22 | 2019 |
Real-time step detection using the integrated sensors of a head-mounted display P Caserman, P Krabbe, J Wojtusch, O von Stryk 2016 IEEE international conference on systems, man, and cybernetics (SMC …, 2016 | 18 | 2016 |
An evaluation of extrapolation and filtering techniques in head tracking for virtual environments to reduce cybersickness A Garcia-Agundez, A Westmeier, P Caserman, R Konrad, S Göbel Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017 | 16 | 2017 |
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment A Garcia-Agundez, AK Folkerts, PC Robert Konrad, S Göbel, E Kalbe, ... Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, 2018 | 15 | 2018 |
A concept of a training environment for police using VR game technology P Caserman, M Cornel, M Dieter, S Göbel Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018 | 12 | 2018 |
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings S Göbel, A Garcia-Agundez, T Tregel, M Ma, JB Hauge, M Oliveira, ... Springer, 2018 | 9 | 2018 |
Full-Body Motion Recognition in Immersive-Virtual-Reality-Based Exergame P Caserman, S Liu, S Göbel IEEE Transactions on Games 14 (2), 243-252, 2021 | 8 | 2021 |
Become a scrum master: Immersive virtual reality training to learn scrum framework P Caserman, S Göbel Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK …, 2020 | 8 | 2020 |
Blitzmerker: learning idioms with a mobile game L Shoukry, P Caserman, S Göbel, R Steinmetz Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015 | 8 | 2015 |
Development of a directed teleport function for immersive training in virtual reality P Caserman, H Zhang, J Zinnäcker, S Göbel 2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019 | 6 | 2019 |
Recognizing full-body exercise execution errors using the teslasuit P Caserman, C Krug, S Göbel Sensors 21 (24), 8389, 2021 | 5 | 2021 |
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces P Caserman, P Schmidt, T Göbel, J Zinnäcker, A Kecke, S Göbel IEEE Transactions on Games 14 (4), 706-714, 2022 | 4 | 2022 |