Polona Caserman
Polona Caserman
Serious Games Research Group, Technical University of Darmstadt
Bestätigte E-Mail-Adresse bei - Startseite
Zitiert von
Zitiert von
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16 (1), 1-17, 2019
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel
Virtual Reality 25 (4), 1153-1170, 2021
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23, 155-168, 2019
Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
Development of a classifier to determine factors causing cybersickness in virtual reality environments
A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ...
Games for health journal 8 (6), 439-444, 2019
Identifying cybersickness through heart rate variability alterations
A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel
International Journal of Virtual Reality 19 (1), 1-10, 2019
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality
P Caserman, P Achenbach, S Göbel
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications
P Caserman, M Martinussen, S Göbel
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
Real-time step detection using the integrated sensors of a head-mounted display
P Caserman, P Krabbe, J Wojtusch, O von Stryk
2016 IEEE international conference on systems, man, and cybernetics (SMC …, 2016
An evaluation of extrapolation and filtering techniques in head tracking for virtual environments to reduce cybersickness
A Garcia-Agundez, A Westmeier, P Caserman, R Konrad, S Göbel
Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment
A Garcia-Agundez, AK Folkerts, PC Robert Konrad, S Göbel, E Kalbe, ...
Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, 2018
A concept of a training environment for police using VR game technology
P Caserman, M Cornel, M Dieter, S Göbel
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
S Göbel, A Garcia-Agundez, T Tregel, M Ma, JB Hauge, M Oliveira, ...
Springer, 2018
Full-Body Motion Recognition in Immersive-Virtual-Reality-Based Exergame
P Caserman, S Liu, S Göbel
IEEE Transactions on Games 14 (2), 243-252, 2021
Become a scrum master: Immersive virtual reality training to learn scrum framework
P Caserman, S Göbel
Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK …, 2020
Blitzmerker: learning idioms with a mobile game
L Shoukry, P Caserman, S Göbel, R Steinmetz
Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015
Development of a directed teleport function for immersive training in virtual reality
P Caserman, H Zhang, J Zinnäcker, S Göbel
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
Recognizing full-body exercise execution errors using the teslasuit
P Caserman, C Krug, S Göbel
Sensors 21 (24), 8389, 2021
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces
P Caserman, P Schmidt, T Göbel, J Zinnäcker, A Kecke, S Göbel
IEEE Transactions on Games 14 (4), 706-714, 2022
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