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Polona Caserman
Polona Caserman
Serious Games Research Group, Technical University of Darmstadt
Bestätigte E-Mail-Adresse bei tu-darmstadt.de - Startseite
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Zitiert von
Zitiert von
Jahr
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16 (1), 1-17, 2019
1392019
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel
Virtual Reality 25 (4), 1153-1170, 2021
1002021
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23, 155-168, 2019
922019
Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
772020
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
412019
Development of a classifier to determine factors causing cybersickness in virtual reality environments
A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ...
Games for health journal 8 (6), 439-444, 2019
302019
Identifying cybersickness through heart rate variability alterations
A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel
International Journal of Virtual Reality 19 (1), 1-10, 2019
262019
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality
P Caserman, P Achenbach, S Göbel
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
232019
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications
P Caserman, M Martinussen, S Göbel
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
222019
Real-time step detection using the integrated sensors of a head-mounted display
P Caserman, P Krabbe, J Wojtusch, O von Stryk
2016 IEEE international conference on systems, man, and cybernetics (SMC …, 2016
182016
An evaluation of extrapolation and filtering techniques in head tracking for virtual environments to reduce cybersickness
A Garcia-Agundez, A Westmeier, P Caserman, R Konrad, S Göbel
Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017
162017
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment
A Garcia-Agundez, AK Folkerts, PC Robert Konrad, S Göbel, E Kalbe, ...
Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, 2018
152018
A concept of a training environment for police using VR game technology
P Caserman, M Cornel, M Dieter, S Göbel
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
122018
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
S Göbel, A Garcia-Agundez, T Tregel, M Ma, JB Hauge, M Oliveira, ...
Springer, 2018
92018
Full-Body Motion Recognition in Immersive-Virtual-Reality-Based Exergame
P Caserman, S Liu, S Göbel
IEEE Transactions on Games 14 (2), 243-252, 2021
82021
Become a scrum master: Immersive virtual reality training to learn scrum framework
P Caserman, S Göbel
Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK …, 2020
82020
Blitzmerker: learning idioms with a mobile game
L Shoukry, P Caserman, S Göbel, R Steinmetz
Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015
82015
Development of a directed teleport function for immersive training in virtual reality
P Caserman, H Zhang, J Zinnäcker, S Göbel
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
62019
Recognizing full-body exercise execution errors using the teslasuit
P Caserman, C Krug, S Göbel
Sensors 21 (24), 8389, 2021
52021
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces
P Caserman, P Schmidt, T Göbel, J Zinnäcker, A Kecke, S Göbel
IEEE Transactions on Games 14 (4), 706-714, 2022
42022
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