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Daniel Majonica
Daniel Majonica
Ph.D. candidate, Cologne Game Lab, TH Köln, Germany
Bestätigte E-Mail-Adresse bei colognegamelab.de
Titel
Zitiert von
Zitiert von
Jahr
Immersive training environments for psychomotor skills development: A student driven prototype development approach
KA Mat Sanusi, D Majonica, L Künz, R Klemke
Proceedings of the First International Workshop on Multimodal Immersive …, 2021
32021
Prerequisite knowledge of learning environments in human-robot collaboration for dyadic teams
T Keller, D Majonica, A Richert, R Klemke
Proceedings. ISSN 1613, 0073, 2020
22020
MILSDeM: Guiding immersive learning system development and taxonomy evaluation
KA Mat Sanusi, D Majonica, D Iren, N Fanchamps, R Klemke
Education and Information Technologies, 1-34, 2024
2024
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases
D Majonica, N Fanchamps, D Iren, R Klemke
International Conference on Games and Learning Alliance, 267-276, 2023
2023
Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance.
KAM Sanusi, D Majonica, P Handwerk, S Biswas, R Klemke
3rd International Workshop on Multimodal Immersive Learning Systems, MILeS …, 2023
2023
Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition
MP Slupczynski, KAM Sanusi, D Majonica, R Klemke, S Decker
Universitätsbibliothek der RWTH Aachen, 2023
2023
Examining the impact of data augmentation for psychomotor skills training in human-robot interaction
D Majonica, R Klemke, YD Iren
Sixteenth European Conference on Technology Enhanced Learning: Technology …, 2021
2021
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