Mizuki Sakamoto
Mizuki Sakamoto
2nd year doctoral student of Computer Science and Engineering, Waseda University
Verified email at dcl.cs.waseda.ac.jp
Title
Cited by
Cited by
Year
Value-based design for gamifying daily activities
M Sakamoto, T Nakajima, T Alexandrova
International Conference on Entertainment Computing, 421-424, 2012
562012
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior
M Sakamoto, T Nakajima, T Alexandrova
Multimedia Tools and Applications 74 (24), 11537-11568, 2015
472015
KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR. Drone
K Ikeuchi, T Otsuka, A Yoshii, M Sakamoto, T Nakajima
Proceedings of the 5th Augmented Human International Conference, 1-2, 2014
382014
Gamifying collective human behavior with gameful digital rhetoric
M Sakamoto, T Nakajima, S Akioka
Multimedia Tools and Applications 76 (10), 12539-12581, 2017
372017
Micro-crowdfunding achieving a sustainable society through economic and social incentives in micro-level crowdfunding
M Sakamoto, T Nakajima
Proceedings of the 12th International Conference on Mobile and Ubiquitous …, 2013
332013
Digital-physical hybrid design: Harmonizing the real world and the virtual world
M Sakamoto, T Nakajima, T Alexandrova
Design and semantics of form and movement, 211, 2012
232012
Blockchain-LI: a study on implementing activity-based micro-pricing using cryptocurrency technologies
Y Yamada, T Nakajima, M Sakamoto
Proceedings of the 14th International Conference on Advances in Mobile …, 2016
222016
Augmenting remote trading card play with virtual characters used in animation and game stories-towards persuasive and ambient transmedia storytelling
M Sakamoto, T Alex, T Nakajima
222013
Analyzing the effects of virtualizing and Augmenting Trading Card Game based on the player’s personality
M Sakamoto, T Alexandrova, T Nakajima
Proceedings of The Sixth International Conference on Advances in Computer …, 2013
222013
A methodology for gamifying smart cities: Navigating human behavior and attitude
M Sakamoto, T Nakajima, S Akioka
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2014
202014
Gamifying intelligent daily environments through introducing fictionality
M Sakamoto, T Nakajima
International Journal of Hybrid Information Technology 7 (4), 259-276, 2014
202014
Incorporating fictionality into the real world with transmedia storytelling
M Sakamoto, T Nakajima
Design, User Experience, and Usability: Design Discourse, 654-665, 2015
182015
Gamifying social media to encourage social activities with digital-physical hybrid role-playing
M Sakamoto, T Nakajima
International Conference on Social Computing and Social Media, 581-591, 2014
182014
Introducing virtuality to enhance game-related physical artifacts
M Sakamoto, T Alexandrova, T Nakajima
International Journal of Smart Home 8 (2), 137-152, 2014
172014
Extracting intermediate-level design knowledge for speculating digital–physical hybrid alternate reality experiences
F Ishizawa, M Sakamoto, T Nakajima
Multimedia Tools and Applications 77 (16), 21329-21370, 2018
152018
Analyzing the influence of virtuality on playful social interaction
M Sakamoto, T Alexandrova, T Nakajima
Multimedia Tools and Applications 75 (14), 8289-8317, 2016
142016
The GamiMedia model: gamifying content culture
M Sakamoto, T Nakajima
International Conference on Cross-Cultural Design, 786-797, 2014
142014
Medication for Hypercholesterolemia and the Risk of Nonfatal Acute Myocardial Infarction A Case-Control Study in Japan
Fukuoka Heart Study Group
Circulation Journal 66 (5), 463-468, 2002
142002
In search of the right design abstraction for designing persuasive affordance towards a flourished society
M Sakamoto, T Nakajima
Proceeding of the 9th International Conference on Design and Semantics of …, 2015
132015
Designing incentives for community-based mobile crowdsourcing service architecture
M Sakamoto, H Tong, Y Liu, T Nakajima, S Akioka
International Conference on Database and Expert Systems Applications, 17-33, 2014
102014
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