Joseph Macey
Joseph Macey
Postdoctoral Researcher, Centre of Excellence in Game Culture Studies, University of Turku
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Cited by
Cited by
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
J Macey, J Hamari
New Media & Society 21 (1), 20-41, 2019
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
Investigating relationships between video gaming, spectating esports, and gambling
J Macey, J Hamari
Computers in Human Behavior 80, 344-353, 2018
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujić, M Salminen, J Macey, J Hamari
Internet Research 30 (5), 1407-1425, 2020
Does esports spectating influence game consumption?
J Macey, V Tyrväinen, H Pirkkalainen, J Hamari
Behaviour and Information Technology, 2020
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
M Sjöblom, J Macey, J Hamari
Internet Research 30 (3), 713-735, 2019
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
J Macey, B Abarbanel, J Hamari
New Media & Society 23 (6), 1481-1505, 2020
Comment on the global gaming industry's statement on ICD‐11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?
DL King, Gaming Industry Response Consortium
Addiction 113 (11), 2145-1246, 2018
Current issues of sustainability in esports
AG Nyström, B McCauley, J Macey, TM Scholz, N Besombes, J Cestino, ...
International Journal of Esports 1 (1), 2022
Gamblification: A definition
J Macey, J Hamari
New Media & Society 26 (4), 2046-2065, 2022
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-, 2020
VGO, NFT, OMG! Commentary on continued developments in skins wagering
B Abarbanel, J Macey
Gaming Law Review 23 (1), 23-25, 2019
Online abuse and age in Dota 2
T Mattinen, J Macey
Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018
The Games We Play: Relationships between game genre, business model and loot box opening
J Macey, J Hamari
CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019
Liking the game: How can spectating motivations influence social media usage at live esports events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th international conference on social media and society …, 2018
The Talk of the Town: Community Perspectives on Loot Boxes
J Macey, M Bujić
Modes of Esports Engagement in Overwatch, 199-223, 2022
The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
J Macey, J Kinnunen
International gambling studies 20 (3), 414-435, 2020
How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
J Macey, M Cantell, T Tossavainen, A Karjala, S Castrén
Journal of behavioral addictions 11 (2), 256-266, 2022
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
B Abarbanel, J Macey, J Hamari, R Melton
Journal of Emerging Sport Studies 3, 2020
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