eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling J Macey, J Hamari New Media & Society 21 (1), 20-41, 2019 | 278 | 2019 |
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch M Sjöblom, M Törhönen, J Hamari, J Macey Computers in Human Behavior 73, 161-171, 2017 | 248 | 2017 |
The ingredients of Twitch streaming: Affordances of game streams M Sjöblom, M Törhönen, J Hamari, J Macey Computers in Human Behavior 92, 20-28, 2019 | 243 | 2019 |
Investigating relationships between video gaming, spectating esports, and gambling J Macey, J Hamari Computers in Human Behavior 80, 344-353, 2018 | 225 | 2018 |
“Empathy machine”: how virtual reality affects human rights attitudes M Bujić, M Salminen, J Macey, J Hamari Internet Research 30 (5), 1407-1425, 2020 | 114 | 2020 |
Does esports spectating influence game consumption? J Macey, V Tyrväinen, H Pirkkalainen, J Hamari Behaviour and Information Technology, 2020 | 85 | 2020 |
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating M Sjöblom, J Macey, J Hamari Internet Research 30 (3), 713-735, 2019 | 68 | 2019 |
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors J Macey, B Abarbanel, J Hamari New Media & Society 23 (6), 1481-1505, 2020 | 53 | 2020 |
Comment on the global gaming industry's statement on ICD11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility? DL King, Gaming Industry Response Consortium Addiction 113 (11), 2145-1246, 2018 | 50 | 2018 |
Gamblification: A definition J Macey, J Hamari New Media & Society 26 (4), 2046-2065, 2022 | 39 | 2022 |
Current issues of sustainability in esports AG Nyström, B McCauley, J Macey, TM Scholz, N Besombes, J Cestino, ... International Journal of Esports 1 (1), 2022 | 39 | 2022 |
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming J Macey, J Hamari Psychology of Addictive Behaviors 34 (1), 242-, 2020 | 33 | 2020 |
Online abuse and age in Dota 2 T Mattinen, J Macey Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018 | 26 | 2018 |
VGO, NFT, OMG! Commentary on continued developments in skins wagering B Abarbanel, J Macey Gaming Law Review 23 (1), 23-25, 2019 | 25 | 2019 |
The Games We Play: Relationships between game genre, business model and loot box opening J Macey, J Hamari CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019 | 23 | 2019 |
Liking the game: How can spectating motivations influence social media usage at live esports events? M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari Proceedings of the 9th international conference on social media and society …, 2018 | 23 | 2018 |
The Talk of the Town: Community Perspectives on Loot Boxes J Macey, M Bujić Modes of Esports Engagement in Overwatch, 199-223, 2022 | 20 | 2022 |
The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland J Macey, J Kinnunen International gambling studies 20 (3), 414-435, 2020 | 19 | 2020 |
How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level J Macey, M Cantell, T Tossavainen, A Karjala, S Castrén Journal of behavioral addictions 11 (2), 256-266, 2022 | 14 | 2022 |
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering B Abarbanel, J Macey, J Hamari, R Melton Journal of Emerging Sport Studies 3, 2020 | 14 | 2020 |