Mediating social media use: connecting parents mediation strategies and social media literacy R Daneels, H Vanwynsberghe Cyberpsychology: Journal of Psychosocial Research on Cyberspace 11 (3 …, 2017 | 131 | 2017 |
The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research R Daneels, ND Bowman, D Possler, ED Mekler 71th Annual International Communication Association (ICA) Conference, 27-31 …, 2021 | 59 | 2021 |
Children’s Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations AJ Van Rooij, R Daneels, S Liu, S Anrijs, J Van Looy Current Addiction Reports 4 (3), 323-332, 2017 | 43 | 2017 |
Assassins, gods, and androids: How narratives and game mechanics shape eudaimonic game experiences R Daneels, S Malliet, L Geerts, N Denayer, M Walrave, H Vandebosch Media and Communication 9 (1), 49-61, 2021 | 32 | 2021 |
“Just for fun?”: An exploration of digital games’ potential for eudaimonic media experiences among Flemish adolescents R Daneels, H Vandebosch, M Walrave Journal of Children and Media 15 (2), 2020 | 27 | 2020 |
The enjoyment of shooting games: exploring the role of perceived realism R Daneels, S Malliet, J Koeman, W Ribbens Computers in Human Behavior 86, 330-336, 2018 | 24 | 2018 |
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet Game Studies 22 (2), 2022 | 12 | 2022 |
Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games A Vandewalle, R Daneels, E Simons, S Malliet Games and Culture 18 (5), 643-663, 2023 | 6 | 2023 |
Animating a plausible past: perceived realism and sense of place influence entertainment of and tourism intentions from historical video games ND Bowman, A Vandewalle, R Daneels, Y Lee, S Chen Games and Culture, 15554120231162428, 2023 | 5 | 2023 |
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity D Walewijns, W Heirman, R Daneels Computers in Human Behavior 145, 107758, 2023 | 3 | 2023 |
" Deeper gaming": a literature review and research agenda on eudaimonia in digital games research R Daneels, H Vandebosch, M Walrave Technology, mind, and behavior 4 (2), 1-13, 2023 | 3 | 2023 |
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives D Possler, R Daneels, ND Bowman Games and Culture, 15554120231182498, 2023 | 2 | 2023 |
Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media S De Donder, T Robeers, R Daneels Sport in Society 26 (5), 757-773, 2023 | 1 | 2023 |
Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games ND Bowman, R Daneels, D Possler Psychology of popular media, 1-13, 2023 | 1 | 2023 |
Examining the relationship between perceived realism and enjoyment in historical video games A Vandewalle, R Daneels, E Simons, S Malliet 72th Annual International Communication Association (ICA) Conference, Game …, 2022 | 1 | 2022 |
The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research R Daneels, M Denoo, A Vandewalle, S Malliet DiGRA 2022: Bringing Worlds Together, Date: 2022/07/08-2022/07/11, Location …, 2022 | 1 | 2022 |
(Pandemic) Playing for fun, playing for meaning: A personal essay on how digital games evoke hedonic and eudaimonic experiences during the Covid-19 pandemic R Daneels Well Played Retrospective: The Past, Pandemic, and Future of Video Games …, 2021 | 1 | 2021 |
The instrumental use of media entertainment in coping strategies: understanding media entertainment selection during the COVID-19 lockdown A De Ridder, R Daneels, S Pabian, H Vandebosch 71th Annual International Communication Association (ICA) Conference, 27-31 …, 2021 | 1 | 2021 |
Just for fun? Digital games' potential for meaningful media experiences among adolescents R Daneels, H Vandebosch, M Walrave 69th Annual Conference of the International Communication Association, 24-28 …, 2019 | 1 | 2019 |
Profound playing: Introducing the Model of Eudaimonic Gaming R Daneels, H Vandebosch, M Walrave ECREA Digital Games Research Section symposium "Digital Games at the …, 2023 | | 2023 |