Torso crowds SA Stüvel, N Magnenat-Thalmann, D Thalmann, AF Van Der Stappen, ... IEEE transactions on visualization and computer graphics 23 (7), 1823-1837, 2016 | 36 | 2016 |
A hybrid interpolation scheme for footprint-driven walking synthesis. BJH van Basten, SA Stüvel, A Egges Graphics Interface, 9-16, 2011 | 35 | 2011 |
Hierarchical structures for collision checking between virtual characters SA Stüvel, N MagnenatThalmann, D Thalmann, A Egges, AF Stappen Computer Animation and Virtual Worlds 25 (3-4), 333-342, 2014 | 14 | 2014 |
An Analysis of Manoeuvring in Dense Crowds SA Stüvel, MF de Goeij, AF van der Stappen, A Egges Department of Information and Computing Sciences, Utrecht University …, 2015 | 8 | 2015 |
Sadako-Securing a building using IEEE 802.11 SA Stüvel Jun 16, 7, 2006 | 8 | 2006 |
Dense Crowds of Virtual Humans SA Stüvel Universiteit Utrecht, Utrecht, The Netherlands, 2016 | 3 | 2016 |
Mass Population: Plausible and Practical Crowd Simulation SA Stüvel, C Ennis, A Egges Handbook of Digital Games, 146-174, 2014 | 2 | 2014 |
Exact Parameterization for Precise Foot Placement BJH van Basten, SA Stüvel, A Egges | 1 | 2010 |
Perception of collisions between virtual characters SA Stüvel, AF van der Stappen, A Egges Computer Animation and Virtual Worlds 28 (5), e1728, 2017 | | 2017 |
Perception of collisions between virtual characters SA Stüvel, AF van der Stappen, A Egges Computer Animation and Virtual Worlds 28 (5), e1728, 2017 | | 2017 |