Folgen
Jan David Smeddinck
Jan David Smeddinck
Co-Director & PI at Ludwig Boltzmann Institute for Digital Health and Prevention
Bestätigte E-Mail-Adresse bei dhp.lbg.ac.at - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Personalized and adaptive serious games
A Streicher, JD Smeddinck
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
1742016
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
KM Gerling, M Miller, RL Mandryk, MV Birk, JD Smeddinck
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
1632014
Game design for older adults: effects of age-related changes on structural elements of digital games
KM Gerling, FP Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
1262012
Breaking the experience: Effects of questionnaires in vr user studies
S Putze, D Alexandrovsky, F Putze, S Höffner, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
1232020
Classification of player roles in the team-based multi-player game dota 2
C Eggert, M Herrlich, J Smeddinck, R Malaka
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
1062015
Examining design choices of questionnaires in VR user studies
D Alexandrovsky, S Putze, M Bonfert, S Höffner, P Michelmann, D Wenig, ...
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
902020
Exergames for physiotherapy and rehabilitation: a medium-term situated study of motivational aspects and impact on functional reach
JD Smeddinck, M Herrlich, R Malaka
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
772015
Automated game testing with icarus: Intelligent completion of adventure riddles via unsupervised solving
J Pfau, JD Smeddinck, R Malaka
Extended abstracts publication of the annual symposium on computer-human …, 2017
682017
Adaptive difficulty in exergames for Parkinson's disease patients.
JD Smeddinck, S Siegel, M Herrlich
Graphics Interface, 141-148, 2013
652013
How to present game difficulty choices? Exploring the impact on player experience
JD Smeddinck, RL Mandryk, MV Birk, KM Gerling, D Barsilowski, ...
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
592016
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults
J Smeddinck, KM Gerling, S Tiemkeo
Proceedings of the 15th International ACM SIGACCESS conference on Computers …, 2013
492013
Towards deep player behavior models in mmorpgs
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
482018
Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
422020
Human-GDPR interaction: practical experiences of accessing personal data
A Bowyer, J Holt, J Go Jefferies, R Wilson, D Kirk, J David Smeddinck
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
392022
A digital game to support voice treatment for Parkinson's disease
M Krause, J Smeddinck, R Meyer
CHI'13 extended abstracts on human factors in computing systems, 445-450, 2013
392013
Research on digital technology use in cardiology: bibliometric analysis
AWK Yeung, ST Kulnik, ED Parvanov, A Fassl, F Eibensteiner, ...
Journal of Medical Internet Research 24 (5), e36086, 2022
382022
Designing wheelchair-based movement games
KM Gerling, RL Mandryk, M Miller, MR Kalyn, M Birk, JD Smeddinck
ACM Transactions on Accessible Computing (TACCESS) 6 (2), 1-23, 2015
372015
Early warning signs of a mental health tsunami: a coordinated response to gather initial data insights from multiple digital services providers
B Inkster, Digital Mental Health Data Insights Group (DMHDIG)
Frontiers in digital health 2, 578902, 2021
352021
Human computation games: A survey
M Krause, J Smeddinck
2011 19th European Signal Processing Conference, 754-758, 2011
312011
Content creation in later life: reconsidering older adults' digital participation and inclusion
A Reuter, T Scharf, J Smeddinck
Proceedings of the ACM on Human-Computer Interaction 4 (CSCW3), 1-23, 2021
302021
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20