Minimizing cyber sickness in head mounted display systems: design guidelines and applications TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente 2017 IEEE 5th international conference on serious games and applications for …, 2017 | 122 | 2017 |
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games T Porcino, EO Rodrigues, A Silva, E Clua, D Trevisan 2020 IEEE 8th international conference on serious games and applications for …, 2020 | 14 | 2020 |
A simple approach for biometrics: Finger-knuckle prints recognition based on a sobel filter and similarity measures EO Rodrigues, TM Porcino, A Conci, AC Silvah 2016 International Conference on Systems, Signals and Image Processing …, 2016 | 11 | 2016 |
A cybersickness review: causes, strategies, and classification methods T Porcino, D Trevisan, E Clua Journal on Interactive Systems 12 (1), 269-282, 2021 | 10 | 2021 |
Minimizing cybersickness in head-mounted display systems: causes and strategies review T Porcino, D Trevisan, E Clua 2020 22nd Symposium on Virtual and Augmented Reality (SVR), 154-163, 2020 | 10 | 2020 |
Hugo against dengue: a serious game to educate people about dengue fever prevention TM Porcino, E Strauss, EG Clua 2014 IEEE 3nd International Conference on Serious Games and Applications for …, 2014 | 9 | 2014 |
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms T Porcino, EO Rodrigues, F Bernardini, D Trevisan, E Clua Entertainment Computing 41, 100473, 2022 | 8 | 2022 |
Dynamic focus selection for first-person navigation with head mounted displays T Porcino, E Clua, C Vasconcelos, D Trevisan SBGames, 2016 | 7 | 2016 |
A participatory approach for game design to support the learning and communication of autistic children T Porcino, D Trevisan, E Clua, M Rodrigues, D Barbosa Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 7 | 2015 |
Automatic recommendation of strategies for minimizing discomfort in virtual environments T Porcino, E Clua, D Trevisan, É Rodrigues, A Silva arXiv preprint arXiv:2006.15432, 2020 | 3 | 2020 |
Gamification for better experience in queues during entertainment events T Porcino, W Oliveira, D Trevisan, E Clua SBC Proceedings of SBGames, 162-168, 2018 | 3 | 2018 |
A symbolic machine learning approach for cybersickness potential-cause estimation T Porcino, EO Rodrigues, F Bernardini, D Trevisan, E Clua Entertainment Computing–ICEC 2021: 20th IFIP TC 14 International Conference …, 2021 | 2 | 2021 |
An experimental methodology to capture user and gameplay data tied to cybersickness T Porcino, D Trevisan, E Clua Proceedings of the 1st XR in Games Workshop, 2021 | 1 | 2021 |
A Real-time approach to improve drilling decision-making process using virtual reality visualization TM Porcino, MM Dórea, D Barboza, W Oliveira, E Romani, F Perin, ... 2021 IEEE conference on virtual reality and 3d user interfaces abstracts and …, 2021 | 1 | 2021 |
Using Gameplay and Players Data to Recommend Strategies to Reduce Cybersickness T Porcino, D Trevisan, E Clua Anais Estendidos do XXI Simpósio de Realidade Virtual e Aumentada, 3-4, 2019 | 1 | 2019 |
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction T Porcino, SA Ghaeinian, J Franz, J Malloch, D Reilly Entertainment Computing–ICEC 2022: 21st IFIP TC 14 International Conference …, 2022 | | 2022 |
Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction T Porcino, SA Ghaeinian, J Franz, J Malloch, D Reilly arXiv preprint arXiv:2208.14842, 2022 | | 2022 |
A guideline proposal for minimizing cybersickness in VR-based serious games and applications T Porcino, D Reilly, E Clua, D Trevisan 2022 IEEE 10th International Conference on Serious Games and Applications …, 2022 | | 2022 |
Cybersickness analysis using symbolic machine learning algorithms T Porcino, D Trevisan, E Clua Anais do XXXV Concurso de Teses e Dissertações, 51-60, 2022 | | 2022 |
Challenges for XR in Games EWG Clua, D Trevisan, T Porcino, BAD Marques, E Oliveira, LD Barbosa, ... Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital …, 2021 | | 2021 |