Michael Lankes
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The USUS evaluation framework for human-robot interaction
A Weiss, R Bernhaupt, M Lankes, M Tscheligi
AISB2009: proceedings of the symposium on new frontiers in human-robot …, 2009
Personalization in serious and persuasive games and gamified interactions
M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Player type models: Towards empirical validation
M Busch, E Mattheiss, R Orji, P Fröhlich, M Lankes, M Tscheligi
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
Using player type models for personalized game design-An empirical investigation.
M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ...
IxD&A 28, 145-163, 2016
perFrames: Persuasive picture frames for proper posture
C Obermair, W Reitberger, A Meschtscherjakov, M Lankes, M Tscheligi
Persuasive Technology: Third International Conference, PERSUASIVE 2008, Oulu …, 2008
Facial expressions as game input with different emotional feedback conditions
M Lankes, S Riegler, A Weiss, T Mirlacher, M Pirker, M Tscheligi
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
Autonomous vs. tele-operated: How people perceive human-robot collaboration with HRP-2
A Weiss, D Wurhofer, M Lankes, M Tscheligi
Proceedings of the 4th ACM/IEEE international conference on Human robot …, 2009
Enhanced shopping: a dynamic map in a retail store
A Meschtscherjakov, W Reitberger, M Lankes, M Tscheligi
Proceedings of the 10th international conference on Ubiquitous computing …, 2008
An eye for an eye: Gaze input in competitive online games and its effects on social presence
M Lankes, B Maurer, B Stiglbauer
Proceedings of the 13th international conference on advances in computer …, 2016
EyeCo: Effects of shared gaze on social presence in an online cooperative game
B Maurer, M Lankes, B Stiglbauer, M Tscheligi
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
B Maurer, M Lankes, M Tscheligi
Entertainment Computing 27, 47-59, 2018
GazeAR: Mobile gaze-based interaction in the context of augmented reality games
M Lankes, B Stiglbauer
Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016
See, feel, move: Player behaviour analysis through combined visualization of gaze, emotions, and movement
D Kepplinger, G Wallner, S Kriglstein, M Lankes
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
M Lankes, T Mirlacher, S Wagner, W Hochleitner
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
Invisible walls: Co-presence in a co-located augmented virtuality installation
M Lankes, J Hagler, G Kostov, J Diephuis
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts
M Lankes, R Bernhaupt, M Tscheligi
Evaluating user experience in games: concepts and methods, 165-183, 2010
Eyesthetics: Making sense of the aesthetics of playing with gaze
A Ramirez Gomez, M Lankes
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-24, 2021
Eye contact: Gaze as a connector between spectators and players in online games
M Lankes, D Rammer, B Maurer
Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017
Behind the curtains: comparing mozilla hubs with microsoft teams in a guided virtual theatre experience
J Hagler, M Lankes, N Gallist
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games
M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk
ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020
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