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Alberto Alvarez
Alberto Alvarez
Assistant Professor, Malmö University
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Zitiert von
Zitiert von
Jahr
Empowering quality diversity in dungeon design with interactive constrained map-elites
A Alvarez, S Dahlskog, J Font, J Togelius
2019 IEEE Conference on Games (CoG), 1-8, 2019
952019
Fostering creativity in the mixed-initiative evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman
Proceedings of the 13th International Conference on the Foundations of …, 2018
562018
Assessing aesthetic criteria in the evolutionary dungeon designer
A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson
Proceedings of the 13th international conference on the foundations of …, 2018
292018
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions
A Alvarez, S Dahlskog, J Font, J Togelius
IEEE Transactions on Games 14 (2), 202-211, 2020
272020
TropeTwist: trope-based narrative structure generation
A Alvarez, J Font
Proceedings of the 17th International Conference on the Foundations of …, 2022
182022
Toward designer modeling through design style clustering
A Alvarez, J Font, J Togelius
IEEE Transactions on Games 14 (4), 676-686, 2022
112022
Questgram [Qg]: toward a mixed-initiative quest generation tool
A Alvarez, E Grevillius, E Olsson, J Font
Proceedings of the 16th International Conference on the Foundations of …, 2021
112021
Assessing the effects of interacting with MAP-Elites
A Alvarez, J Font, S Dahlskog, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021
92021
Learning the designer’s preferences to drive evolution
A Alvarez, J Font
Applications of Evolutionary Computation: 23rd European Conference …, 2020
92020
Story designer: towards a mixed-initiative tool to create narrative structures
A Alvarez, J Font, J Togelius
Proceedings of the 17th International Conference on the Foundations of …, 2022
82022
Towards AI as a creative colleague in game level design
T Larsson, J Font, A Alvarez
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022
72022
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!
CME Klang, V Enhörning, A Alvarez, J Font
2021 IEEE Conference on Games (CoG), 01-04, 2021
52021
A comparative UX analysis between tabletop games and their digital counterparts
A Larsson, J Ekblad, A Alvarez, J Font
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
52020
Invisible AI-driven HCI Systems–When, Why and How
CO Alm, A Alvarez, J Font, A Liapis, T Pederson, J Salo
Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020
42020
To make sense of procedurally generated dungeons
S Tolinsson, A Flodhag, A Alvarez, J Font
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
32020
Exploring the dynamic properties of interaction in mixed-initiative procedural content generation
A Alvarez
Malmö universitet, 2020
32020
Exploring game design through human-ai collaboration
A Alvarez
Malmö universitet, 2022
22022
Perceived behaviors of personality-driven agents
A Alvarez, M Vozaru
Violence, Perception, Video Games: New Directions in Game Research, 171-184, 2019
22019
ChatGPT as a Narrative Structure Interpreter
A Alvarez
International Conference on Interactive Digital Storytelling, 113-121, 2023
12023
Games and Play SIG: Connecting Through Social and Playful Technologies
RB Robinson, P Mirza-Babaei, A Alvarez, M Garreta Domingo, ...
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
12023
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