Empowering quality diversity in dungeon design with interactive constrained map-elites A Alvarez, S Dahlskog, J Font, J Togelius 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 105 | 2019 |
Fostering creativity in the mixed-initiative evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman Proceedings of the 13th International Conference on the Foundations of …, 2018 | 60 | 2018 |
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions A Alvarez, S Dahlskog, J Font, J Togelius IEEE Transactions on Games 14 (2), 202-211, 2020 | 31 | 2020 |
Assessing aesthetic criteria in the evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson Proceedings of the 13th international conference on the foundations of …, 2018 | 30 | 2018 |
TropeTwist: trope-based narrative structure generation A Alvarez, J Font Proceedings of the 17th International Conference on the Foundations of …, 2022 | 23 | 2022 |
Toward designer modeling through design style clustering A Alvarez, J Font, J Togelius IEEE Transactions on Games 14 (4), 676-686, 2022 | 15 | 2022 |
Towards AI as a creative colleague in game level design T Larsson, J Font, A Alvarez Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022 | 11 | 2022 |
Questgram [Qg]: toward a mixed-initiative quest generation tool A Alvarez, E Grevillius, E Olsson, J Font Proceedings of the 16th International Conference on the Foundations of …, 2021 | 11 | 2021 |
Story designer: towards a mixed-initiative tool to create narrative structures A Alvarez, J Font, J Togelius Proceedings of the 17th International Conference on the Foundations of …, 2022 | 10 | 2022 |
Learning the designer’s preferences to drive evolution A Alvarez, J Font Applications of Evolutionary Computation: 23rd European Conference …, 2020 | 10 | 2020 |
Assessing the effects of interacting with MAP-Elites A Alvarez, J Font, S Dahlskog, J Togelius Proceedings of the AAAI Conference on Artificial Intelligence and …, 2021 | 9 | 2021 |
A comparative UX analysis between tabletop games and their digital counterparts A Larsson, J Ekblad, A Alvarez, J Font Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 6 | 2020 |
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! CME Klang, V Enhörning, A Alvarez, J Font 2021 IEEE Conference on Games (CoG), 01-04, 2021 | 5 | 2021 |
Invisible AI-driven HCI Systems–When, Why and How CO Alm, A Alvarez, J Font, A Liapis, T Pederson, J Salo Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020 | 4 | 2020 |
Exploring the dynamic properties of interaction in mixed-initiative procedural content generation A Alvarez Malmö universitet, 2020 | 4 | 2020 |
ChatGPT as a Narrative Structure Interpreter A Alvarez International Conference on Interactive Digital Storytelling, 113-121, 2023 | 3 | 2023 |
To make sense of procedurally generated dungeons S Tolinsson, A Flodhag, A Alvarez, J Font Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 3 | 2020 |
Exploring game design through human-ai collaboration A Alvarez Malmö universitet, 2022 | 2 | 2022 |
Perceived behaviors of personality-driven agents A Alvarez, M Vozaru Violence, Perception, Video Games: New Directions in Game Research, 171-184, 2019 | 2 | 2019 |
How to write a CHI paper (asking for a friend) RB Robinson, A Alvarez, ED Mekler Extended Abstracts of the CHI Conference on Human Factors in Computing …, 2024 | 1 | 2024 |