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Manuele Sabbadin
Manuele Sabbadin
Researcher, Weta Digital
Verified email at wetafx.co.nz
Title
Cited by
Cited by
Year
High Dynamic Range Point Clouds for Real‐Time Relighting
M Sabbadin, G Palma, F Banterle, T Boubekeur, P Cignoni
Computer Graphics Forum 38 (7), 513-525, 2019
92019
Interaction and rendering with harvested 3D data
M Sabbadin
52019
Enhanced visualization of detected 3d geometric differences
G Palma, M Sabbadin, M Corsini, P Cignoni
Computer Graphics Forum 37 (1), 159-171, 2018
42018
Multi-View Ambient Occlusion for Enhancing Visualization of Raw Scanning Data.
M Sabbadin, G Palma, P Cignoni, R Scopigno
GCH, 23-32, 2016
42016
Ray Tracing of Blobbies
M Sabbadin, M Droske
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan …, 2021
22021
Path tracing in Production: The Path of Water
M Droske, J Hanika, J Vorba, A Weidlich, M Sabbadin
ACM SIGGRAPH 2023 Courses, 1-66, 2023
12023
Tecniche di rendering avanzate per nuvole di punti da scansione 3D
M Sabbadin
2015
D6. 2 Low-Cost Physical Artefact Reproduction
P Cignoni, L Malomo, G Palma, F Ganovelli, R Scopigno, M Sabbadin
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Articles 1–8