Julian Togelius
Julian Togelius
Associate Professor of Computer Science and Engineering, New York University
Verified email at nyu.edu - Homepage
Title
Cited by
Cited by
Year
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
6202011
Experience-driven procedural content generation
GN Yannakakis, J Togelius
IEEE Transactions on Affective Computing 2 (3), 147-161, 2011
4442011
Procedural Content Generation In Games
N Shaker, J Togelius, MJ Nelson
Springer, 2016
4092016
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3052007
An experiment in automatic game design
J Togelius, J Schmidhuber
2008 IEEE Symposium On Computational Intelligence and Games, 111-118, 2008
2552008
Modeling player experience for content creation
C Pedersen, J Togelius, GN Yannakakis
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 54-67, 2010
2412010
Towards automatic personalized content generation for platform games
N Shaker, G Yannakakis, J Togelius
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference, 2010
2302010
Artificial intelligence and games
GN Yannakakis, J Togelius
Springer, 2018
2062018
Modeling player experience in super mario bros
C Pedersen, J Togelius, GN Yannakakis
2009 IEEE Symposium on Computational Intelligence and Games, 132-139, 2009
1962009
Sentient sketchbook: computer-assisted game level authoring
A Liapis, GN Yannakakis, J Togelius
ACM, 2013
1942013
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
1792015
The 2009 mario ai competition
J Togelius, S Karakovskiy, R Baumgarten
IEEE Congress on Evolutionary Computation, 1-8, 2010
1682010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1672010
The mario ai benchmark and competitions
S Karakovskiy, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 55-67, 2012
1632012
Cellular automata for real-time generation of infinite cave levels
L Johnson, GN Yannakakis, J Togelius
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010
1542010
The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
1532011
A panorama of artificial and computational intelligence in games
GN Yannakakis, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 317-335, 2014
1492014
What is procedural content generation? Mario on the borderline
J Togelius, E Kastbjerg, D Schedl, GN Yannakakis
Proceedings of the 2nd international workshop on procedural content …, 2011
1432011
Multiobjective exploration of the starcraft map space
J Togelius, M Preuss, N Beume, S Wessing, J Hagelbäck, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1432010
Evolving levels for super mario bros using grammatical evolution
N Shaker, M Nicolau, GN Yannakakis, J Togelius, M O'neill
2012 IEEE Conference on Computational Intelligence and Games (CIG), 304-311, 2012
1342012
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