Folgen
Joanneke Weerdmeester
Joanneke Weerdmeester
HKU University of the Arts Utrecht
Bestätigte E-Mail-Adresse bei hku.nl
Titel
Zitiert von
Zitiert von
Jahr
Estimating the reproducibility of psychological science
Open Science Collaboration
Science 349 (6251), aac4716, 2015
92152015
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study
R Bossenbroek, A Wols, J Weerdmeester, A Lichtwarck-Aschoff, I Granic, ...
JMIR mental health 7 (3), e16066, 2020
672020
An integrative model for the effectiveness of biofeedback interventions for anxiety regulation: Viewpoint
J Weerdmeester, MMJW van Rooij, RCME Engels, I Granic
Journal of Medical Internet Research 22 (7), e14958, 2020
612020
A feasibility study on the effectiveness of a full-body videogame intervention for decreasing attention deficit hyperactivity disorder symptoms
J Weerdmeester, M Cima, I Granic, Y Hashemian, M Gotsis
Games for health journal 5 (4), 258-269, 2016
452016
Exploring the role of self-efficacy in biofeedback video games
J Weerdmeester, M Van Rooij, O Harris, N Smit, RCME Engels, I Granic
Extended abstracts publication of the annual symposium on computer-human …, 2017
352017
Social anxiety and pro-social behavior following varying degrees of rejection: Piloting a new experimental paradigm
J Weerdmeester, WG Lange
Frontiers in psychology 10, 437624, 2019
182019
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: anxiety outcomes and appraisal processes
JW Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
162021
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: Single-case study, JMIR Mental Health, 7 (3), e16066.
R Bossenbroek, J Weerdmeester, A Granic, M van Rooij
https://doi, 2020
62020
Visualization, self-efficacy, and locus of control in a virtual reality biofeedback video game for anxiety regulation
J Weerdmeester, MMJW Van Rooij, I Granic
Cyberpsychology, Behavior, and Social Networking 25 (6), 360-368, 2022
42022
Take a DEEP breath: Exploring the potential of game-based biofeedback interventions for anxiety regulation
JW Weerdmeester
Radboud University, 2021
32021
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game [Dataset]
JW Weerdmeester, M van Rooij, DF Maciejewski, R Engels, I Granic
DANS EASY, 2020
22020
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care—A qualitative study
L Klein Haneveld, H Kip, YHA Bouman, J Weerdmeester, H Scholten, ...
Frontiers in psychology 14, 1201485, 2023
2023
null• Volume 2, Issue 2
J Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–13