Katja Zibrek
Katja Zibrek
Research Fellow, Inria Rennes, France
Verified email at inria.fr - Homepage
Title
Cited by
Cited by
Year
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch
ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015
652015
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
K Zibrek, E Kokkinara, R McDonnell
IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018
462018
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
L Hoyet, K Ryall, K Zibrek, H Park, J Lee, J Hodgins, C O'sullivan
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
452013
Does render style affect perception of personality in virtual humans?
K Zibrek, R McDonnell
Proceedings of the ACM symposium on applied perception, 111-115, 2014
252014
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
K Zibrek, E Kokkinara, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 1-11, 2017
212017
Evaluating the effect of emotion on gender recognition in virtual humans
K Zibrek, L Hoyet, K Ruhland, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013
172013
Exploring the effect of motion type and emotions on the perception of gender in virtual humans
K Zibrek, L Hoyet, K Ruhland, R Mcdonnell
ACM Transactions on Applied Perception (TAP) 12 (3), 1-20, 2015
162015
Is photorealism important for perception of expressive virtual humans in virtual reality?
K Zibrek, S Martin, R McDonnell
ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019
112019
The Influence of Synthetic Voice on the Evaluation of a Virtual Character.
JP Cabral, BR Cowan, K Zibrek, R McDonnell
INTERSPEECH, 229-233, 2017
82017
Perception of personality through eye gaze of realistic and cartoon models
K Ruhland, K Zibrek, R McDonnell
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 19-23, 2015
72015
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
P Wisessing, K Zibrek, DW Cunningham, J Dingliana, R McDonnell
ACM Transactions on Graphics (TOG) 39 (3), 1-12, 2020
52020
Social presence and place illusion are affected by photorealism in embodied VR
K Zibrek, R McDonnell
Motion, Interaction and Games, 1-7, 2019
42019
Perception of virtual characters
E Zell, K Zibrek, R McDonnell
ACM SIGGRAPH 2019 Courses, 1-17, 2019
42019
A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting
P Wisessing, K Zibrek, D W. Cunningham, R Mcdonnell
ACM Symposium on Applied Perception 2019, 1-7, 2019
32019
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality
K Zibrek, B Niay, AH Olivier, L Hoyet, J Pettre, R McDonnell
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
22020
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters
B Niay, AH Olivier, K Zibrek, J Pettré, L Hoyet
ACM Symposium on Applied Perception 2020, 1-9, 2020
12020
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions
T Duverné, T Rougnant, F Le Yondre, F Berton, J Bruneau, K Zibrek, ...
International Conference on Virtual Reality and Augmented Reality, 3-19, 2020
2020
The effect of gender and attractiveness of motion on proximity in virtual reality
K Zibrek, B Niay, AH Olivier, L Hoyet, J Pettré, R Mcdonnell
ACM Transactions on Applied Perception (TAP) 17 (4), 1-15, 2020
2020
Investigating perceptually based models to predict importance of facial blendshapes
E Carrigan, K Zibrek, R Dahyot, R McDonnell
Motion, Interaction and Games, 1-6, 2020
2020
Interaction Fields: Sketching Collective Behaviours
A Colas, W van Toll, L Hoyet, C Pacchierotti, M Christie, K Zibrek, ...
MIG 2020: Motion, Interaction, and Games, 2020
2020
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Articles 1–20