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Denise Quesnel
Denise Quesnel
School of Arts and Technology (SIAT), Simon Fraser University
Bestätigte E-Mail-Adresse bei sfu.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps
D Quesnel, BE Riecke
Frontiers in Psychology 9, 2158, 2018
922018
Space-a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 7, 2019
282019
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
D Quesnel, BE Riecke
2017 IEEE Symposium on 3D User Interfaces (3DUI), 2017
242017
Deep learning for classification of peak emotions within virtual reality systems
D Quesnel, S DiPaola, BE Riecke
1st Artificial Intelligence Meets Virtual and Augmented Worlds, 6-11, 2017
192017
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
182018
Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 9, 2019
172019
Transformative experiences become more accessible through virtual reality
ER Stepanova, D Quesnel, B Riecke
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1-3, 2018
162018
Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness? Frontiers in Digital Humanities 6 (2019)
ER Stepanova, D Quesnel, BE Riecke
82019
Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath
M Prpa, D Quesnel, A Kitson, K Cochrane, J Vidyarthi, BE Riecke
2nd International Conference on Mindfulness (ICM) 2 (Rome, Italy), 2016
3*2016
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
BE RIECKE, D QUESNEL, A ADHIKARI, D ZIELASKO, ...
22022
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
AW Cole, DT Quesnel, S Pekçetin, D Gromala, H O'Brien, AN Antle, ...
CHI PLAY '17 Annual Symposium on Computer-Human Interaction in Play, 73-85, 2017
2017
Ready, steady... SIGGRAPH
A McNamara
ACM SIGGRAPH 2015 Panels, 3, 2015
2015
Connected Through Awe
BE Riecke, D Quesnel
AWESTRUCK
BE Riecke, D Quesnel
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