Jules Moloney
Title
Cited by
Cited by
Year
Designing kinetics for architectural facades: state change
J Moloney
Routledge, 2011
1752011
StringCVE: Advances in a game engine-based collaborative virtual environment for architectural design
J Moloney, R Amor
Proceedings of CONVR 2003 conference on construction applications of virtualá…, 2003
402003
Visualization and'auralization'of architectural design in a game engine based collaborative virtual environment
J Moloney, L Harvey
Proceedings. Eighth International Conference on Information Visualisationá…, 2004
332004
Design critique inside a multi-player game engine
J Moloney, R Amor, J Furness, B Moores
CIB REPORT 284, 255, 2003
252003
Flexural strengthening of LVL beam using CFRP
M Subhani, A Globa, R Al-Ameri, J Moloney
Construction and Building Materials 150, 480-489, 2017
232017
Serious games for integral sustainable design: level 1
J Moloney, A Globa, R Wang, A Roetzel
Procedia engineering 180, 1744-1753, 2017
192017
A framework for the design of kinetic fašades
J Moloney
Computer-Aided Architectural Design Futures (CAADFutures) 2007, 461-474, 2007
172007
A morphology of pattern for kinetic facades
J Moloney
CUMINCAD, 2009
162009
3D game software and architectural education
J Moloney
Proceedings of the 18th Conference of the Australasian Society for Computersá…, 2001
162001
Between Art and Architecture: The Interactive Skin
J Moloney
Tenth International Conference on Information Visualisation (IV'06), 681-686, 2006
152006
String CVE Collaborative Virtual Environment software developed from a game engine
J Moloney
CUMINCAD, 2002
152002
Game engines and virtual design studios
J Moloney
CUMINCAD, 2005
142005
Materials in architectural design education software: A case study
J Moloney, R Issa
International Journal of Architectural Computing 1 (1), 46-58, 2003
142003
The affordance of virtual reality to enable the sensory representation of multi-dimensional data for immersive analytics: from experience to insight
J Moloney, B Spehar, A Globa, R Wang
Journal of Big Data 5 (1), 1-19, 2018
112018
From abstraction to being there: mixed reality at the early stages of design
J Moloney, B Dave
International Journal of Architectural Computing 9 (1), 1-16, 2011
112011
Kinetic architectural skins and the computational sublime
J Moloney
Leonardo 42 (1), 65-70, 2009
112009
Open Communitition
A Segard
Victoria University of Wellington, 2013
92013
Videogame technology re-purposed: Towards interdisciplinary design environments for engineering and architecture
J Moloney
Procedia Technology 20, 212-218, 2015
72015
Screen Based Augmented Reality for Architectural Design: Two Prototype Systems
J Moloney
CUMINCAD, 2007
72007
Abstraction versus Case Based: A Comparative Study of Two Approaches to Support Parametric Design
A Globa, M Donn, J Moloney
International Journal of Architectural Computing 13 (3-4), 313-333, 2015
62015
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Articles 1–20