Jan Van Looy
Jan Van Looy
Verified email at ml6.eu
Cited by
Cited by
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ...
Journal of behavioral addictions 6 (3), 267-270, 2017
Acceptance of game-based learning by secondary school teachers
J Bourgonjon, F De Grove, C De Smet, J Van Looy, R Soetaert, M Valcke
Computers & education 67, 21-35, 2013
Assessing the effectiveness of digital game-based learning: Best practices
A All, EPN Castellar, J Van Looy
Computers & Education 92, 90-103, 2016
Player identification in online games: Validation of a scale for measuring identification in MMOGs
J Van Looy, C Courtois, M De Vocht, L De Marez
Media Psychology 15 (2), 197-221, 2012
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
F De Grove, J Bourgonjon, J Van Looy
Computers in Human behavior 28 (6), 2023-2033, 2012
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home
B Zaman, M Nouwen, J Vanattenhoven, E De Ferrerre, JV Looy
Journal of Broadcasting & Electronic Media 60 (1), 1-22, 2016
Towards a conceptual framework for assessing the effectiveness of digital game-based learning
A All, EPN Castellar, J Van Looy
Computers & Education 88, 29-37, 2015
Multiplayer: The social aspects of digital gaming
T Quandt, S Krger
Routledge, 2013
Close reading new media: Analyzing electronic literature
J van Van Looy, J Baetens
Leuven University Press, 2003
The potential of digital games for empowerment and social inclusion of groups at risk of social and economic exclusion: evidence and opportunity for policy
J Stewart, L Bleumers, J Van Looy, I Marin, A All, D Schurmans, ...
Joint Research Centre, European Commission, 2013
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
A All, EPN Castellar, J Van Looy
International Journal of Serious Games 1 (2), 2014
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises
EN Castellar, A All, L De Marez, J Van Looy
Computers & Education 85, 123-133, 2015
How to be a gamer! Exploring personal and social indicators of gamer identity
F De Grove, C Courtois, J Van Looy
Journal of Computer-Mediated Communication 20 (3), 346-361, 2015
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of Popular Media Culture 4 (2), 112, 2015
Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes
EN Castellar, J Van Looy, A Szmalec, L De Marez
Information sciences 264, 19-31, 2014
“I play so I am?” A gender study into stereotype perception and genre choice of digital game players
L Vermeulen, J Van Looy
Journal of Broadcasting & Electronic Media 60 (2), 286-304, 2016
Challenging the other: Exploring the role of opponent gender in digital game competition for female players
L Vermeulen, E Nez Castellar, J Van Looy
Cyberpsychology, Behavior, and Social Networking 17 (5), 303-309, 2014
You are what you play?: A quantitative study into game design preferences across gender and their interaction with gaming habits
L Vermeulen, J Van Looy, F De Grove, C Courtois
DiGRA 2011: Think, design, play, 2011
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