A sense of belonging: Pokémon GO and social connectedness K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ... Games and Culture 14 (6), 583-603, 2019 | 118 | 2019 |
Physiological measures for game evaluation R Mandryk, M Klarkowski Game Usability, 161-187, 2008 | 81 | 2008 |
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 40 | 2016 |
Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 39 | 2018 |
Cooperative game play with avatars and agents: Differences in brain activity and the experience of play D Johnson, P Wyeth, M Clark, C Watling Proceedings of the 33rd annual acm conference on human factors in computing …, 2015 | 37 | 2015 |
Redefining videogame reward types C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 35 | 2015 |
Making friends in online games: gender differences and designing for greater social connectedness K Vella, M Klarkowski, S Turkay, D Johnson Behaviour & Information Technology 39 (8), 917-934, 2020 | 30 | 2020 |
The impact of rewards and trait reward responsiveness on player motivation C Phillips, D Johnson, M Klarkowski, MJ White, L Hides Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 30 | 2018 |
Don’t you know that you’re toxic: Normalization of toxicity in online gaming NA Beres, J Frommel, E Reid, RL Mandryk, M Klarkowski Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 25 | 2021 |
Psychophysiology of challenge in play: EDA and self-reported arousal M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 20 | 2016 |
Operationalising and measuring flow in video games M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 20 | 2015 |
" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming R Robinson, K Wiley, A Rezaeivahdati, M Klarkowski, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 19 | 2020 |
The social context of video game play: Challenges and strategies K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 761-772, 2016 | 15 | 2016 |
Using applied games to engage mHealth users: a case study of MindMax K Vella, N Peever, M Klarkowski, B Ploderer, J Mitchell, D Johnson Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 11 | 2018 |
Video game selection procedures for experimental research A Tyack, P Wyeth, M Klarkowski Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 9 | 2018 |
The struggle is Spiel: On failure and success in games J Frommel, M Klarkowski, RL Mandryk Proceedings of the 16th International Conference on the Foundations of …, 2021 | 7 | 2021 |
The effects of system interpretation errors on learning new input mechanisms KC Lam, C Gutwin, M Klarkowski, A Cockburn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 7 | 2021 |
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 6 | 2018 |
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach A D'Souza, B Ploderer, M Klarkowski, P Wyeth Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 6 | 2018 |
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games N Peever, K Vella, D Johnson, B Ploderer, M Klarkowski, J Mitchell Proceedings of the 29th Australian conference on computer-human interaction …, 2017 | 6 | 2017 |