The effect of motion direction and eccentricity on vection, VR sickness and head movements in virtual reality KMT Pöhlmann, J Föcker, P Dickinson, A Parke, L O’Hare Multisensory Research 34 (6), 623-662, 2021 | 6 | 2021 |
Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared … KMT Pöhlmann, L O’Hare, P Dickinson, A Parke, J Föcker Journal of Cognitive Enhancement 6 (1), 3-19, 2022 | 2 | 2022 |
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality KMT Pöhlmann, J Föcker, P Dickinson, A Parke, L O'Hare Displays 71, 102111, 2022 | 2 | 2022 |
Is Virtual Reality sickness elicited by illusory motion affected by gender and prior video gaming experience? KMT Pöhlmann, L O’Hare, J Föcker, A Parke, P Dickinson 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 1 | 2021 |
The Effect of Motion Direction and Eccentricity on Vection and Cybersickness in Virtual Reality- an EEG study KMT Pöhlmann, J Föcker, P Dickinson, A Parke, J O'Hare European Conference of Visual Perception, 2021 | | 2021 |
The Effect of Cognitive Load on Vection and Cybersickness in VR KMT Pöhlmann, L O' Hare, P Dickinson, A Parke, F Julia Neuroergonomics Conference, 2021 | | 2021 |
Is virtual reality sickness elicited by illusory motion affected by gender and prior video gaming experience? K Margareta Theresa Pöhlmann, L O'Hare, J Föcker, A Parke, P Dickinson | | 2021 |
The relationship between cybersickness, vection, and postural instability induced by optimized Fraser Wilcox illusions in virtual reality (VR) KMT Pӧhlmann, L O'Hare, P Dickinson, A Parke, J Fӧcker Perception 49 (6), 716-717, 2020 | | 2020 |
Head movements induced by visual stimulation in virtual reality K Poehlmann, L O'Hare, A Parke, P Dickinson | | 2019 |