Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 3185 | 2011 |
Defining game mechanics M Sicart Game studies 8 (2), 1-14, 2008 | 1015 | 2008 |
Defining game mechanics M Sicart Game studies 8 (2), 1-14, 2008 | 1010 | 2008 |
The ethics of computer games M Sicart MIT press, 2011 | 867 | 2011 |
Play matters M Sicart mit Press, 2014 | 791 | 2014 |
Against procedurality M Sicart Game studies 11 (3), 209, 2011 | 476 | 2011 |
Beyond choices: The design of ethical gameplay M Sicart MIT Press, 2013 | 218 | 2013 |
Newsgames: Theory and design M Sicart Entertainment Computing-ICEC 2008: 7th International Conference, Pittsburgh …, 2009 | 148 | 2009 |
Now it's personal: on abusive game design D Wilson, M Sicart Proceedings of the International Academic Conference on the Future of Game …, 2010 | 124 | 2010 |
The banality of simulated evil: designing ethical gameplay M Sicart Ethics and information technology 11 (3), 191, 2009 | 103 | 2009 |
Game, player, ethics: A virtue ethics approach to computer games M Sicart The International Review of Information Ethics 4, 13-18, 2005 | 99 | 2005 |
Moral dilemmas in computer games M Sicart Design Issues 29 (3), 28-37, 2013 | 80 | 2013 |
Family Values: Ideology, Computer Games & Sims. M Sicart DiGRA Conference 2, 2003 | 63 | 2003 |
Fitter, happier, more productive? The normative ontology of fitness trackers K Spiel, F Kayali, L Horvath, M Penkler, S Harrer, M Sicart, J Hammer Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 59 | 2018 |
Reality has always been augmented: Play and the promises of Pokémon GO M Sicart Mobile Media & Communication 5 (1), 30-33, 2017 | 58 | 2017 |
Playing the good life: Gamification and ethics M Sicart The gameful world: Approaches, issues, applications, 225-244, 2015 | 55 | 2015 |
Loops and Metagames: Understanding Game Design Structures. M Sicart FDG, 2015 | 46 | 2015 |
The Ethics of Computer Game Design. M Sicart DiGRA Conference 3, 2005 | 45 | 2005 |
Wicked games: on the design of ethical gameplay M Sicart Proceedings of the 1st DESIRE Network Conference on Creativity and …, 2010 | 44 | 2010 |
Values between systems: Designing ethical gameplay M Sicart Ethics and game design: Teaching values through play, 1-15, 2010 | 41 | 2010 |