Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 2785 | 2011 |
Defining game mechanics M Sicart Game studies 8 (2), 1-14, 2008 | 859 | 2008 |
Defining game mechanics M Sicart Game studies 8 (2), 1-14, 2008 | 854 | 2008 |
The ethics of computer games M Sicart MIT press, 2011 | 780 | 2011 |
Play matters M Sicart mit Press, 2014 | 681 | 2014 |
Against procedurality M Sicart Game studies 11 (3), 209, 2011 | 459 | 2011 |
Beyond choices: The design of ethical gameplay M Sicart MIT Press, 2013 | 179 | 2013 |
Newsgames: Theory and design M Sicart International conference on entertainment computing, 27-33, 2008 | 135 | 2008 |
Now it's personal: on abusive game design D Wilson, M Sicart Proceedings of the International Academic Conference on the Future of Game …, 2010 | 111 | 2010 |
The banality of simulated evil: designing ethical gameplay M Sicart Ethics and information technology 11 (3), 191-202, 2009 | 100 | 2009 |
Game, player, ethics: A virtue ethics approach to computer games M Sicart The Ethics of Information Technologies, 427-432, 2020 | 91 | 2020 |
Moral dilemmas in computer games M Sicart Design Issues 29 (3), 28-37, 2013 | 71 | 2013 |
Family Values: Ideology, Computer Games & Sims. M Sicart DiGRA Conference 2, 2003 | 57 | 2003 |
Reality has always been augmented: Play and the promises of Pokémon GO M Sicart Mobile Media & Communication 5 (1), 30-33, 2017 | 49 | 2017 |
Playing the good life: Gamification and ethics M Sicart The gameful world: Approaches, issues, applications, 225-244, 2015 | 47 | 2015 |
Fitter, happier, more productive? The normative ontology of fitness trackers K Spiel, F Kayali, L Horvath, M Penkler, S Harrer, M Sicart, J Hammer Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 45 | 2018 |
The ethics of computer game design M Sicart | 44 | 2005 |
Wicked games: on the design of ethical gameplay M Sicart Proceedings of the 1st DESIRE Network Conference on Creativity and …, 2010 | 41 | 2010 |
Loops and Metagames: Understanding Game Design Structures. M Sicart FDG, 2015 | 40 | 2015 |
Values between systems: Designing ethical gameplay M Sicart Ethics and game design: Teaching values through play, 1-15, 2010 | 39 | 2010 |