Gabriel Zachmann
Gabriel Zachmann
Professor of Computer Science, University of Bremen
Verified email at cs.uni-bremen.de - Homepage
Title
Cited by
Cited by
Year
Collision detection for deformable objects
M Teschner, S Kimmerle, B Heidelberger, G Zachmann, L Raghupathi, ...
Computer graphics forum 24 (1), 61-81, 2005
6912005
Virtual reality as a tool for verification of assembly and maintenance processes
AG De Sa, G Zachmann
Computers & Graphics 23 (3), 389-403, 1999
4751999
Rapid collision detection by dynamically aligned DOP-trees
G Zachmann
Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat …, 1998
2181998
GPU-ABiSort: Optimal parallel sorting on stream architectures
A Greb, G Zachmann
Proceedings 20th IEEE International Parallel & Distributed Processing …, 2006
1482006
Virtual reality in assembly simulation-collision detection, simulation algorithms, and interaction techniques
G Zachmann
Zachmann, Gabriel, 2000
1162000
Minimal hierarchical collision detection
G Zachmann
Proceedings of the ACM symposium on Virtual reality software and technology …, 2002
982002
Natural and robust interaction in virtual assembly simulation
G Zachmann, A Rettig
Eighth ISPE International Conference on Concurrent Engineering: Research and …, 2001
892001
Point cloud collision detection
J Klein, G Zachmann
Computer Graphics Forum 23 (3), 567-576, 2004
852004
Geometric data structures for computer graphics
G Zachmann, E Langetepe
Eurographics (Tutorials), 2002
762002
Distortion correction of magnetic fields for position tracking
G Zachmann
Proceedings computer graphics international, 213-220, 1997
701997
Geometric data structures for computer graphics
E Langetepe, G Zachmann
AK Peters/CRC Press, 2006
642006
Inner sphere trees for proximity and penetration queries.
R Weller, G Zachmann
Robotics: science and systems 2, 2009
612009
'Visual-fidelity'dataglove calibration
F Kahlesz, G Zachmann, R Klein
Proceedings Computer Graphics International, 2004., 403-410, 2004
592004
Integrating virtual reality for virtual prototyping
AG de Sá, G Zachmann
571998
A unified approach for physically-based simulations and haptic rendering
R Weller, G Zachmann
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 151-159, 2009
552009
Real-time and exact collision detection for interactive virtual prototyping
G Zachmann
Proc. of the 1997 ASME Design Engineering Technical Conferences, 14-17, 1997
551997
The boxtree: Exact and fast collision detection of arbitrary polyhedra
G Zachmann
First Workshop on Simulation and Interaction in Virtual Environments (SIVE 95), 1995
531995
Hardware-accelerated ambient occlusion computation.
M Sattler, R Sarlette, G Zachmann, R Klein
VMV, 331-338, 2004
512004
Optimizing the collision detection pipeline
G Zachmann
Proc. of the First International Game Technology Conference (GTEC) 2, 2001
492001
Point cloud surfaces using geometric proximity graphs
J Klein, G Zachmann
Computers & Graphics 28 (6), 839-850, 2004
462004
The system can't perform the operation now. Try again later.
Articles 1–20