Adam James Summerville
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1212018
Super mario as a string: Platformer level generation via lstms
A Summerville, M Mateas
1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, 2016
742016
The VGLC: The Video Game Level Corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
The 2016 Procedural Content Generation Workshop, 2016
442016
Toward characters who observe, tell, misremember, and lie
JO Ryan, A Summerville, M Mateas, N Wardrip-Fruin
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
362015
Mcmcts pcg 4 smb: Monte carlo tree search to guide platformer level generation
AJ Summerville, S Philip, M Mateas
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
352015
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, MO Riedl
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
322016
The learning of zelda: Data-driven learning of level topology
AJ Summerville, M Behrooz, M Mateas, A Jhala
Proceedings of FDG, 2015
242015
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th International Conference on the Foundations of …, 2017
232017
Bad News: An Experiment in Computationally Assisted Performance
B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin
International Conference on Interactive Digital Storytelling, 108-120, 2016
192016
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
162017
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning
A Summerville, M Cook, B Steenhuisen
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
162016
Sampling hyrule: Multi-technique probabilistic level generation for action role playing games
AJ Summerville, M Mateas
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
152015
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
The Twenty-Sixth International Joint Conference on Artificial Intelligence …, 2017
132017
What does that ?-block do? learning latent causal affordances from mario play traces
A Summerville, M Behrooz, M Mateas, A Jhala
Workshops at the Thirty-First AAAI Conference on Artificial Intelligence, 2017
132017
Mystical tutor: A magic: The gathering design assistant via denoising sequence-to-sequence learning
AJ Summerville, M Mateas
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
132016
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
122016
Sampling hyrule: Sampling probabilistic machine learning for level generation
A Summerville, M Mateas
Proceedings of the Eleventh Artificial Intelligence and Interactive Digital …, 2015
112015
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
102017
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
92017
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
82018
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