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Johannes Günther
Johannes Günther
Verified email at intel.com
Title
Cited by
Cited by
Year
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
S Popov, J Günther, HP Seidel, P Slusallek
Computer Graphics Forum 26 (3), 415-424, 2007
3752007
State of the art in ray tracing animated scenes
I Wald, WR Mark, J Günther, S Boulos, T Ize, W Hunt, SG Parker, P Shirley
Computer graphics forum 28 (6), 1691-1722, 2009
3512009
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization
I Wald, GP Johnson, J Amstutz, C Brownlee, A Knoll, J Jeffers, J Günther, ...
IEEE transactions on visualization and computer graphics 23 (1), 931-940, 2016
2352016
Realtime Caustics using Distributed Photon Mapping
J Günther
Saarland University, 2004
1052004
Realtime Caustics using Distributed Photon Mapping.
J Günther, I Wald, P Slusallek
Rendering Techniques 4, 111-121, 2004
1052004
Efficient acquisition and realistic rendering of car paint
J Günther, T Chen, M Goesele, I Wald, HP Seidel
Vision, Modeling, and Visualization 5, 487-494, 2005
852005
Ray tracing animated scenes using motion decomposition
J Günther, H Friedrich, I Wald, HP Seidel, P Slusallek
Computer Graphics Forum 25 (3), 517-525, 2006
752006
Exploring the use of ray tracing for future games
H Friedrich, J Günther, A Dietrich, M Scherbaum, HP Seidel, P Slusallek
Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, 41-50, 2006
722006
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
I Wald, J Günther, P Slusallek
Computer Graphics Forum 22 (3), 595-603, 2004
632004
Scalable ray tracing using the distributed framebuffer
W Usher, I Wald, J Amstutz, J Günther, C Brownlee, V Pascucci
Computer Graphics Forum 38 (3), 455-466, 2019
232019
Ray tracing apparatus and method for memory access and register operations
C Benthin, I Wald, G Liktor, J Guenther, E Ould-Ahmed-Vall
US Patent 10,861,216, 2020
152020
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
H Friedrich, I Wald, J Günther, G Marmitt, P Slusallek
EGPGV 7, 109-116, 2007
142007
Interactive ray tracing of skinned animations
J Günther, H Friedrich, HP Seidel, P Slusallek
The Visual Computer 22 (9), 785-792, 2006
122006
Visualizing the world’s largest turbulence simulation
S Cielo, L Iapichino, J Günther, C Federrath, E Mayer, M Wiedemann
Parallel Computing 102, 102758, 2021
112021
An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels
J Amstutz, C Gribble, J Günther, I Wald
Journal of Computer Graphics Techniques (JCGT) 4 (4), 2015
112015
SynPeDS: A Synthetic Dataset for Pedestrian Detection in Urban Traffic Scenes
T Stauner, F Blank, M Fürst, J Günther, K Hagn, P Heidenreich, M Huber, ...
Proceedings of the 6th ACM Computer Science in Cars Symposium, 1-10, 2022
92022
Temporal data structures in a ray tracing architecture
S Woop, A Afra, C Benthin, I Wald, J Guenther
US Patent 10,553,010, 2020
92020
On demand MSAA resolve during lens correction and/or other post-processing phases
T Bar-On, H Labbe, AT Lake, K Xiao, AN Shah, J Guenther, AR Appu, ...
US Patent 10,223,773, 2019
92019
Precision improvements for ray/sphere intersection
E Haines, J Günther, T Akenine-Möller
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019
92019
ANARI: A 3-D Rendering API Standard
JE Stone, KS Griffin, J Amstutz, DE DeMarle, WR Sherman, J Günther
Computing in Science & Engineering 24 (2), 7-18, 2022
82022
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Articles 1–20