Stefan Göbel
Stefan Göbel
TU Darmstadt, Head of Serious Games
Bestätigte E-Mail-Adresse bei - Startseite
Zitiert von
Zitiert von
Serious games
R Dörner, S Göbel, W Effelsberg, J Wiemeyer
Springer, 2016
Serious games for health: personalized exergames
S Göbel, S Hardy, V Wendel, F Mehm, R Steinmetz
Proceedings of the 18th ACM international conference on Multimedia, 1663-1666, 2010
Methods for evaluating gameplay experience in a serious gaming context
LE Nacke, A Drachen, S Göbel
International Journal of Computer Science in Sport 9 (2), 1-12, 2010
Designing collaborative multiplayer serious games: Escape from Wilson Island—A multiplayer 3D serious game for collaborative learning in teams
V Wendel, M Gutjahr, S Göbel, R Steinmetz
Education and Information Technologies 18, 287-308, 2013
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16 (1), 1-17, 2019
StoryTec: A digital storytelling platform for the authoring and experiencing of interactive and non-linear stories
S Göbel, L Salvatore, R Konrad
2008 International Conference on Automated Solutions for Cross Media Content …, 2008
Personalized, adaptive digital educational games using narrative game-based learning objects
S Göbel, F Mehm
Serious Games and Virtual Worlds in Education, Professional Development, and …, 2013
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23, 155-168, 2019
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel
Virtual Reality 25 (4), 1153-1170, 2021
80days: Adaptive digital storytelling for digital educational games
S Göbel, F Mehm, S Radke, R Steinmetz
Proceedings of the 2nd international workshop on Story-Telling and …, 2009
Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
Framework for personalized and adaptive game-based training programs in health sport
S Hardy, T Dutz, J Wiemeyer, S Göbel, R Steinmetz
Multimedia Tools and Applications 74, 5289-5311, 2015
80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games
MD Kickmeier-Rust, S Göbel, D Albert
Proceedings of the First International Workshop on Story-Telling and …, 2008
Narrative game-based learning objects for story-based digital educational games
S Göbel, A de Carvalho Rodrigues, F Mehm, R Steinmetz
narrative 14, 16, 2009
Learning analytics and serious games: Trends and considerations
L Shoukry, S Göbel, R Steinmetz
Proceedings of the 2014 ACM International Workshop on Serious Games, 21-26, 2014
Adaptation model for indoor exergames
S Hardy, S Göbel, M Gutjahr, J Wiemeyer, R Steinmetz
Int J Comput Sci Sport 11 (1), 73-85, 2012
Authoring environment for story-based digital educational games
F Mehm, S Göbel, S Radke, R Steinmetz
Proceedings of the 1st International Open Workshop on Intelligent …, 2009
Modern principles of training in exergames for sedentary seniors: requirements and approaches for sport and exercise sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
International Journal of Computer Science in Sport 11 (2012), 86-99, 2012
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
Woodment: Web-based collaborative multiplayer serious game
V Wendel, M Babarinow, T Hörl, S Kolmogorov, S Göbel, R Steinmetz
Transactions on edutainment IV, 68-78, 2010
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