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Max Lehn
Max Lehn
Bestätigte E-Mail-Adresse bei dvs.tu-darmstadt.de - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Fossa: Learning ECA rules for adaptive distributed systems
A Frömmgen, R Rehner, M Lehn, A Buchmann
2015 IEEE International Conference on Autonomic Computing, 207-210, 2015
392015
Channel-based unidirectional stream protocol (CUSP)
WW Terpstra, C Leng, M Lehn, A Buchmann
2010 Proceedings IEEE INFOCOM, 1-5, 2010
242010
An online gaming testbed for peer-to-peer architectures
M Lehn, C Leng, R Rehner, T Triebel, A Buchmann
ACM SIGCOMM Computer Communication Review 41 (4), 474-475, 2011
222011
Generation of synthetic workloads for multiplayer online gaming benchmarks
T Triebel, M Lehn, R Rehner, B Guthier, S Kopf, W Effelsberg
2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012
142012
Transition-enabled event dissemination for pervasive mobile multiplayer games
B Richerzhagen, M Schiller, M Lehn, D Lapiner, R Steinmetz
2015 IEEE 16th International Symposium on A World of Wireless, Mobile and …, 2015
132015
Towards a comparative performance evaluation of overlays for networked virtual environments
C Gross, M Lehn, C Münker, A Buchmann, R Steinmetz
2011 IEEE International Conference on Peer-to-Peer Computing, 34-43, 2011
122011
Designing benchmarks for p2p systems
M Lehn, T Triebel, C Gross, D Stingl, K Saller, W Effelsberg, A Kovacevic, ...
From Active Data Management to Event-Based Systems and More: Papers in Honor …, 2010
112010
Fossa: Using genetic programming to learn eca rules for adaptive networking applications
A Frömmgen, R Rehner, M Lehn, A Buchmann
2015 IEEE 40th Conference on Local Computer Networks (LCN), 197-200, 2015
102015
Designing a testbed for large-scale distributed systems
C Leng, M Lehn, R Rehner, A Buchmann
ACM SIGCOMM Computer Communication Review 41 (4), 400-401, 2011
102011
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads
M Lehn, T Triebel, R Rehner, B Guthier, S Kopf, A Buchmann, ...
Multimedia systems 20, 609-620, 2014
92014
Towards a common interface for overlay network simulators
C Groß, M Lehn, D Stingl, A Kovacevic, A Buchmann, R Steinmetz
2010 IEEE 16th International Conference on Parallel and Distributed Systems …, 2010
92010
Performance evaluation of peer-to-peer gaming overlays
M Lehn, T Triebel, C Leng, A Buchmann, W Effelsberg
2010 IEEE Tenth International Conference on Peer-to-Peer Computing (P2P), 1-2, 2010
92010
Distributed optimization of event dissemination exploiting interest clustering
M Lehn, R Rehner, A Buchmann
38th Annual IEEE Conference on Local Computer Networks, 328-331, 2013
72013
A property description framework for composable software
A Frömmgen, M Lehn, A Buchmann
Software Architecture: 8th European Conference, ECSA 2014, Vienna, Austria …, 2014
42014
InterestCast: adaptive event dissemination for interactive real-time applications
M Lehn
Technische Universität Darmstadt, 2016
32016
nSense: Interest Management in higher dimensions
R Rehner, M Lehn, A Buchmann
IEEE P2P 2013 Proceedings, 1-2, 2013
22013
Benchmarking methodology
K Saller, K Panitzek, M Lehn
Benchmarking Peer-to-Peer Systems: Understanding Quality of Service in Large …, 2013
22013
All-Weather Transport Essentials
C Leng, WW Terpstra, M Lehn, R Rehner, A Buchmann
IEEE internet computing 16 (6), 30-39, 2012
22012
Structured search overlays
C Groß, B Richerzhagen, M Lehn
Benchmarking Peer-to-Peer Systems: Understanding Quality of Service in Large …, 2013
12013
Implementation of a peer-to-peer multiplayer game with realtime requirements
M Lehn
12009
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