kurt d squire
Cited by
Cited by
Design-based research: Putting a stake in the ground
S Barab, K Squire
Design-based Research, 1-14, 2016
Video games and the future of learning
DW Shaffer, KR Squire, R Halverson, JP Gee
Phi delta kappan 87 (2), 105-111, 2005
From content to context: Videogames as designed experience
K Squire
Educational researcher 35 (8), 19-29, 2006
Video games in education
K Squire
Int. J. Intell. Games & Simulation 2 (1), 49-62, 2003
Environmental Detectives—the development of an augmented reality platform for environmental simulations
E Klopfer, K Squire
Educational technology research and development 56, 203-228, 2008
Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education--Connections (the TEC Series).
K Squire
Teachers College Press, 2011
Harnessing the power of games in education
K Squire, H Jenkins
Insight 3 (1), 5-33, 2003
Changing the game: What happens when video games enter the classroom?
K Squire
Innovate: Journal of online education 1 (6), 2005
Replaying history: Engaging urban underserved students in learning world history through computer simulation games
K Squire, B Sasha
Embracing Diversity in the Learning Sciences, 506-513, 2012
Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
KD Squire, M Jan
Journal of science education and technology 16, 5-29, 2007
Cultural framing of computer/video games
K Squire
Game studies 2 (1), 1-13, 2002
Environmental detectives: PDAs as a window into a virtual simulated world
E Klopfer, K Squire, H Jenkins
Proceedings. IEEE international workshop on wireless and mobile technologiesá…, 2002
Augmented reality simulations on handheld computers
K Squire, E Klopfer
The journal of the learning sciences 16 (3), 371-413, 2007
Electromagnetism supercharged! Learning physics with digital simulation games
K Squire, M Barnett, JM Grant, T Higginbotham
Embracing Diversity in the Learning Sciences, 514-521, 2012
Using activity theory to understand the systemic tensions characterizing a technology-rich introductory astronomy course
SA Barab, M Barnett, L Yamagata-Lynch, K Squire, T Keating
Mind, Culture, and Activity 9 (2), 76-107, 2002
Developing an empirical account of a community of practice: Characterizing the essential tensions
SA Barab, M Barnett, K Squire
The journal of the learning sciences 11 (4), 489-542, 2002
A co-evolutionary model for supporting the emergence of authenticity
SA Barab, KD Squire, W Dueber
Educational technology research and development 48 (2), 37-62, 2000
Critical design ethnography: Designing for change
SA Barab, MK Thomas, T Dodge, K Squire, M Newell
Anthropology & Education Quarterly 35 (2), 254-268, 2004
Open-ended video games: A model for developing learning for the interactive age
K Squire
MacArthur Foundation Digital Media and Learning Initiative, 2007
Constructing virtual worlds: Tracing the historical development of learner practices
SA Barab, KE Hay, M Barnett, K Squire
Cognition and instruction 19 (1), 47-94, 2001
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