Implicit skinning: Real-time skin deformation with contact modeling R Vaillant, L Barthe, G Guennebaud, MP Cani, D Rohmer, B Wyvill, ... ACM Transactions on Graphics (TOG) 32 (4), 1-12, 2013 | 172 | 2013 |
Real-time Soft Shadow Mapping by Backprojection. G Guennebaud, L Barthe, M Paulin Rendering techniques, 227-234, 2006 | 140 | 2006 |
Monte Carlo advances and concentrated solar applications J Delatorre, G Baud, JJ Bézian, S Blanco, C Caliot, JF Cornet, C Coustet, ... Solar Energy 103, 653-681, 2014 | 137 | 2014 |
A gradient-based implicit blend O Gourmel, L Barthe, MP Cani, B Wyvill, A Bernhardt, M Paulin, ... ACM Transactions on Graphics (TOG) 32 (2), 1-12, 2013 | 82 | 2013 |
High‐quality adaptive soft shadow mapping G Guennebaud, L Barthe, M Paulin Computer graphics forum 26 (3), 525-533, 2007 | 82 | 2007 |
Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering. G Guennebaud, M Paulin VMV 20003, 1-10, 2003 | 61 | 2003 |
Deferred splatting G Guennebaud, L Barthe, M Paulin Computer Graphics Forum 23 (3), 653-660, 2004 | 54 | 2004 |
Combinatorial bidirectional path‐tracing for efficient hybrid CPU/GPU rendering A Pajot, L Barthe, M Paulin, P Poulin Computer Graphics Forum 30 (2), 315-324, 2011 | 51 | 2011 |
Scalable photon splatting for global illumination F Lavignotte, M Paulin Proceedings of the 1st international conference on Computer graphics and …, 2003 | 45 | 2003 |
BRDF measurement modelling using wavelets for efficient path tracing L Claustres, M Paulin, Y Boucher Computer Graphics Forum 22 (4), 701-716, 2003 | 39 | 2003 |
Fitted BVH for fast raytracing of metaballs O Gourmel, A Pajot, M Paulin, L Barthe, P Poulin Computer Graphics Forum 29 (2), 281-288, 2010 | 37 | 2010 |
Accurate shadows by depth complexity sampling V Forest, L Barthe, M Paulin Computer Graphics Forum 27 (2), 663-674, 2008 | 37 | 2008 |
PCEDNet: A lightweight neural network for fast and interactive edge detection in 3D point clouds CE Himeur, T Lejemble, T Pellegrini, M Paulin, L Barthe, N Mellado ACM Transactions on Graphics (TOG) 41 (1), 1-21, 2021 | 32 | 2021 |
Real-time hierarchical binary-scene voxelization V Forest, L Barthe, M Paulin journal of graphics, gpu, and game tools 14 (3), 21-34, 2009 | 31 | 2009 |
Interpolatory refinement for real-time processing of point-based geometry. G Guennebaud, L Barthe, M Paulin Comput. Graph. Forum 24 (3), 657-666, 2005 | 31 | 2005 |
Realistic soft shadows by penumbra-wedges blending V Forest, L Barthe, M Paulin ACM SIGGRAPH/Eurographics symposium on Graphics hardware, 39-46, 2006 | 30 | 2006 |
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. G Guennebaud, L Barthe, M Paulin PBG@ SIGGRAPH, 49-57, 2006 | 28 | 2006 |
Wavelet encoding of BRDFs for real-time rendering L Claustres, L Barthe, M Paulin Proceedings of Graphics Interface 2007, 169-176, 2007 | 25 | 2007 |
Photon splatting for participating media A Boudet, P Pitot, D Pratmarty, M Paulin Proceedings of the 3rd international conference on Computer graphics and …, 2005 | 25 | 2005 |
Representativity for robust and adaptive multiple importance sampling A Pajot, L Barthe, M Paulin, P Poulin IEEE transactions on visualization and computer graphics 17 (8), 1108-1121, 2010 | 23 | 2010 |