Physics-based full-body soccer motion control for dribbling and shooting S Hong, D Han, K Cho, JS Shin, J Noh ACM Transactions on Graphics (TOG) 38 (4), 1-12, 2019 | 48 | 2019 |
SketchiMo: sketch-based motion editing for articulated characters B Choi, RB i Ribera, JP Lewis, Y Seol, S Hong, H Eom, S Jung, J Noh ACM Transactions on Graphics (TOG) 35 (4), 1-12, 2016 | 46 | 2016 |
Age‐related gait motion transformation based on biomechanical observations S Jung, S Hong, K Cho, H Eom, B Choi, J Noh Computer Animation and Virtual Worlds 28 (3-4), e1774, 2017 | 6 | 2017 |
Synthesizing Character Animation with Smoothly Decomposed Motion Layers H Eom, B Choi, K Cho, S Jung, S Hong, J Noh Computer Graphics Forum 39 (1), 595-606, 2020 | 5 | 2020 |
Online real‐time locomotive motion transformation based on biomechanical observations D Han, S Hong, J Noh, X Jin, JS Shin Computer Animation and Virtual Worlds 27 (3-4), 378-384, 2016 | 4 | 2016 |
Motion edit method and apparatus for articulated object NOH Junyong, B Choi, RB i Ribera, H Seokpyo, H Eom, S Jung, JP Lewis, ... US Patent 10,467,791, 2019 | 2 | 2019 |
Method for providing age-related gait motion trasnformation based on biomechanical observations and an appratus using it NOH Junyong, S Jung, H Seokpyo, CHO Kyungmin, H Eom, BK Choi US Patent App. 16/015,474, 2018 | | 2018 |