Vanessa Wan Sze Cheng
Vanessa Wan Sze Cheng
Verified email at
Cited by
Cited by
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
VWS Cheng, T Davenport, D Johnson, K Vella, IB Hickie
JMIR Mental Health 6 (6), e13717, 2019
A sense of belonging: Pokémon GO and social connectedness
K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ...
Games and Culture 14 (6), 583-603, 2019
An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
VWS Cheng, TA Davenport, D Johnson, K Vella, J Mitchell, IB Hickie
JMIR mental health 5 (4), e11068, 2018
FitMindKit: Randomised controlled trial of an automatically tailored online program for mood, anxiety, substance use and suicidality
PJ Batterham, AL Calear, L Farrer, SM McCallum, VWS Cheng
Internet interventions 12, 91-99, 2018
Involving End Users in Adapting a Spanish Version of a Web-Based Mental Health Clinic for Young People in Colombia: Exploratory Study Using Participatory Design Methodologies
L Ospina-Pinillos, TA Davenport, AA Navarro-Mancilla, VWS Cheng, ...
JMIR Mental Health 7 (2), e15914, 2020
Flip the Clinic: A Digital Health Approach to Youth Mental Health Service Delivery During the COVID-19 Pandemic and Beyond
TA Davenport, VWS Cheng, F Iorfino, B Hamilton, E Castaldi, A Burton, ...
JMIR Mental Health 7 (12), e24578, 2020
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification
VWS Cheng, T Davenport, D Johnson, K Vella, J Mitchell, IB Hickie
Internet Interventions 20, 2020
Recommendations for implementing gamification for mental health and wellbeing
VWS Cheng
Frontiers in Psychology 11, 2020
Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template …
VWS Cheng, SE Piper, A Ottavio, TA Davenport, IB Hickie
Journal of Medical Internet Research 23 (2), e23502, 2021
MindMax: using videogames and sport to engage young men and improve wellbeing
J Mitchell, K Vella, D Johnson, N Peever, V Cheng, T Davenport, J Burns, ...
Proceedings of the 2nd Symposium Computing and Mental Health, 2017, 1-5, 2017
Implementing a digital health model of care in Australian youth mental health services: protocol for impact evaluation
S Piper, TA Davenport, H LaMonica, A Ottavio, F Iorfino, VWS Cheng, ...
BMC Health Services Research 21 (1), 1-9, 2021
Motivating engagement with a wellbeing app using video games and gamification
K Vella, D Johnson, N Peever, V Cheng, T Davenport, J Mitchell
Proceedings of the Positive Gaming: Workshop on Gamification and Games for …, 2017
Innovative preclinic triage system to guide Australians to the right mental health care first time
TA Davenport, HM LaMonica, S Rowe, J Sturgess, EM Scott, G Lee, ...
Australian Health Review 45 (5), 578-583, 2021
Right Care, First Time: Developing a Theory-Based Automated Protocol to Help Clinically Stage Young People Based on Severity and Persistence of Mental Illness
F Iorfino, VWS Cheng, SP Cross, HF Yee, TA Davenport, EM Scott, ...
Frontiers in Public Health 9, 2021
Studying the Effectiveness of Game-Based Solutions in a Wellbeing App
VWS Cheng
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
Developing and evaluating MindMax: promoting mental wellbeing through an Australian Football League-themed app incorporating applied games (including gamification …
VWS Cheng
University of Sydney, 2020
Informing the Future of Integrated Digital and Clinical Mental Health Care: Synthesis of the Outcomes From Project Synergy
HM LaMonica, F Iorfino, GY Lee, S Piper, JA Occhipinti, TA Davenport, ...
JMIR mental health 9 (3), e33060, 2022
The system can't perform the operation now. Try again later.
Articles 1–17