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Christian E. Lopez Bencosme
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The 7th ai city challenge
M Naphade, S Wang, DC Anastasiu, Z Tang, MC Chang, Y Yao, L Zheng, ...
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023
2202023
The effects of player type on performance: A gamification case study
CE Lopez, CS Tucker
Computers in Human Behavior 91, 333-345, 2019
1792019
Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset
CE Lopez, M Vasu, C Gallemore
arXiv preprint arXiv:2003.10359, 2020
1482020
An unsupervised machine learning method for discovering patient clusters based on genetic signatures.
C Lopez, S Tucker, T Salameh, C Tucker
Journal of biomedical informatics 85, 30-39, 2018
1132018
Toward personalized adaptive gamification: a machine learning model for predicting performance
C López, C Tucker
IEEE transactions on Games 12 (2), 155-168, 2018
592018
An Augmented Multilingual Twitter Dataset for Studying the COVID-19 Infodemic
CE Lopez, C Gallemore
Social Network Analysis and Mining 11, 2021
372021
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications
CE Lopez, CS Tucker
Computers in Human Behavior 71, 42-58, 2017
342017
Exploring Biases between Human and Machine Generated Designs
C Lopez, S Miller, C Tucker
Journal of Mechanical Design, 2018
272018
Deep reinforcement learning for procedural content generation of 3d virtual environments
CE López, J Cunningham, O Ashour, CS Tucker
Journal of Computing and Information Science in Engineering 20 (5), 051005, 2020
212020
Reinforcement learning content generation for virtual reality applications
CE Lopez, O Ashour, CS Tucker
International Design Engineering Technical Conferences and Computers and …, 2019
162019
HUMAN VALIDATION OF COMPUTER VS HUMAN GENERATED DESIGN SKETCHES
CE Lopez, SR Miller, CS Tucker
Proceedings of the ASME 2018 Int. Design Eng. Technical Conf. & Computers …, 2018
162018
Unbalanced Workload Allocation in Large Assembly Lines.
CE Lopez
142014
Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset. arXiv 2020
CE Lopez, M Vasu, C Gallemore
arXiv preprint arXiv:2003.10359, 2020
132020
Adaptive gamification and its impact on performance
CE Lopez, CS Tucker
International conference on human-computer interaction, 327-341, 2021
102021
An introduction to the CLICK approach: Leveraging Virtual Reality to Integrate the Industrial Engineering Curriculum
CE Lopez, OM Ashour, CS Tucker
ASEE Annual Conference and Exposition, 27062, 2019
92019
Implementing gamification in engineering bridge programs: A case study exploring the use of the Kahoot! application
CE López, CS Tucker
ASEE Zone 1 Conference Processing 2019, 2019
82019
Towards Personalized Performance Feedback: Mining the Dynamics of Facial Keypoint Data in Engineering Lab Environments
CE López, CS Tucker
In the Proceedings of the 2018 American Society for Engineering Education …, 2018
82018
From Mining Affective States to Mining Facial Keypoint data: The Quest Towards Personalized Feedback
CE Lopez, CS Tucker
In ASME 2017 International Design Engineering Technical Conferences and …, 2017
82017
Cooperative Workforce Planning Heuristic with Worker Learning and Forgetting and Demand Constraints
CE Lopez, DA Nembhard
In IIE Annual Conference. Proceedings. Institute of Industrial and Systems …, 2017
82017
Multi-Context Generation in Virtual Reality Environments using Deep Reinforcement Learning
J Cunningham, C Lopez, O Ashour, CS Tucker
Proceedings of the ASME 2020International Design Engineering Technical …, 2020
72020
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