David Churchill
David Churchill
Assistant Professor of Computer Science, Memorial University
Verified email at mun.ca - Homepage
Title
Cited by
Cited by
Year
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE, 2013
3692013
Fast Heuristic Search for RTS Game Combat Scenarios
D Churchill, A Saffidine, M Buro
119*
Build Order Optimization in StarCraft
D Churchill, M Buro
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
1142011
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1012013
Real-time strategy game competitions
M Buro, D Churchill
AI Magazine 33 (3), 106-106, 2012
852012
Incorporating Search Algorithms into RTS Game Agents
D Churchill, M Buro
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
332012
An orientation invariant visual homing algorithm
D Churchill, A Vardy
Journal of Intelligent & Robotic Systems 71 (1), 3-29, 2013
292013
Homing in scale space
D Churchill, A Vardy
2008 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2008
262008
StarCraft bots and competitions
D Churchill, M Preuss, F Richoux, G Synnaeve, A Uriarte, S Ontañnón, ...
Encyclopedia of Computer Graphics and Games, 1-18, 2016
232016
Lithography for robust and editable atomic-scale silicon devices and memories
R Achal, M Rashidi, J Croshaw, D Churchill, M Taucer, T Huff, M Cloutier, ...
Nature communications 9 (1), 2778, 2018
222018
Hierarchical Portfolio Search: Prismata’s Robust AI Architecture for Games with Large Search Spaces
D Churchill, M Buro
Proceedings of the Artificial Intelligence in Interactive Digital …, 2015
182015
SparCraft: open source StarCraft combat simulation
D Churchill
https://github.com/davechurchill/ualbertabot, 2013
162013
RTS AI problems and techniques
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
Encyclopedia of Computer Graphics and Games, 1-12, 2015
12*2015
AIIDE StarCraft AI competition report
D Churchill
92013
Heuristic Search Techniques for Real-Time Strategy Games
DG Churchill
82016
An analysis of model-based heuristic search techniques for starcraft combat scenarios
D Churchill, Z Lin, G Synnaeve
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
52017
Travel Time Inversion in Seismic Tomography
S Padina, D Churchill, RP Bording
42006
AIIDE 2013 StarCraft Competition
M Buro, D Churchill
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
32013
Prototyping parallel sequence edit-distance algorithms in FPGA hardware
D Churchill, P Gillard, M Hamilton, T Wareham
14th Annual Newfoundland Electrical and Computer Engineering Conference …, 2004
32004
Playable Experiences at AIIDE 2015
M Cook, S Eiserloh, J Robertson, RM Young, T Thompson, D Churchill, ...
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
22015
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