Intelligent agent transparency in human–agent teaming for Multi-UxV management JE Mercado, MA Rupp, JYC Chen, MJ Barnes, D Barber, K Procci Human factors 58 (3), 401-415, 2016 | 392 | 2016 |
Situation awareness-based agent transparency JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes US Army Research Laboratory, 1-29, 2014 | 285 | 2014 |
Measuring the flow experience of gamers: An evaluation of the DFS-2 K Procci, AR Singer, KR Levy, C Bowers Computers in Human Behavior 28 (6), 2306-2312, 2012 | 198 | 2012 |
Serious games usability testing: How to ensure proper usability, playability, and effectiveness T Olsen, K Procci, C Bowers Design, User Experience, and Usability. Theory, Methods, Tools and Practice …, 2011 | 128 | 2011 |
Optimizing learning in surgical simulations: guidelines from the science of learning and human performance JA Cannon-Bowers, C Bowers, K Procci Surgical Clinics 90 (3), 583-603, 2010 | 83 | 2010 |
Situation awareness-based agent transparency (No. ARL-TR-6905) JY Chen, K Procci, M Boyce, J Wright, A Garcia, M Barnes Army research lab Aberdeen proving ground MD human research and engineering …, 2014 | 77 | 2014 |
Using video games as educational tools in healthcare. JA Cannon-Bowers, C Bowers, K Procci IAP Information Age Publishing, 2011 | 37 | 2011 |
Patterns of gaming preferences and serious game effectiveness K Procci, J Bohnsack, C Bowers Virtual and Mixed Reality-Systems and Applications: International Conference …, 2011 | 36 | 2011 |
An examination of flow and immersion in games K Procci, C Bowers Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55 (1 …, 2011 | 33 | 2011 |
The effects of gender, age, and experience on game engagement K Procci, N James, C Bowers Proceedings of the human factors and ergonomics society annual meeting 57 (1 …, 2013 | 24 | 2013 |
Usability in serious games: A model for small development teams K Procci, A Chao, J Bohnsack, T Olsen, C Bowers Computer Technology and Application 3 (4), 315-329, 2012 | 23 | 2012 |
The revised game engagement model: capturing the subjective gameplay experience K Procci, CA Bowers, F Jentsch, VK Sims, R McDaniel Entertainment Computing 27, 157-169, 2018 | 18 | 2018 |
Effects of agent transparency on multi-robot management effectiveness JE Mercado, MA Rupp, JYC Chen, D Barber, K Procci, M Barnes US Army Res. Lab., Aberdeen Proving Ground, MD, USA, Rep. ARL-TR-7466, 2015 | 16 | 2015 |
The subjective gameplay experience: An examination of the revised game engagement model K Procci | 15 | 2015 |
Serious games for therapy: a training perspective C Bowers, K Procci, R Joyce, M Verduin, S LaRowe, H Mynck, ... J Cyber Ther Rehabil 4 (4), 447-53, 2011 | 15 | 2011 |
Situation awareness-based agent transparency. Aberdeen Proving Ground (MD): Army Research Laboratory (US); 2014 Apr. Report No JYC Chen, K Procci, M Boyce, J Wright, A Garcia, MJ Barnes ARL-TR-6905, 2014 | 14 | 2014 |
Minigames for mental health: improving warfighters' coping skills and awareness of mental health resources K Procci, C Bowers, C Wong, A Andrews GAMES FOR HEALTH: Research, Development, and Clinical Applications 2 (4 …, 2013 | 12 | 2013 |
Opening cinematics: Their cost-effectiveness in serious games K Procci, S Lakhmani, TS Hussain, CA Bowers Simulation & Gaming 45 (1), 93-124, 2014 | 11 | 2014 |
Gamificiation of Therapy: Treating Selective Mutism BE Bunnell, K Procci, DC Beidel, CA Bowers Handbook of research on holistic perspectives in gamification for clinical …, 2016 | 7 | 2016 |
The effects of mental model conformity on usability in apps AW Fok, K Procci, JR Flynn, M Mouloua Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57 (1 …, 2013 | 6 | 2013 |