|An activity theory-based model for serious games analysis and conceptual design|
MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ...
Computers & education 87, 166-181, 2015
|State of the art of serious games for business and industry|
JCKH Riedel, JB Hauge
2011 17th International Conference on Concurrent Enterprising, 1-8, 2011
|Serious games adoption in corporate training|
A Azadegan, JCKH Riedel, JB Hauge
International conference on serious games development and applications, 74-85, 2012
|Implications of learning analytics for serious game design|
JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ...
2014 IEEE 14th international conference on advanced learning technologies …, 2014
|Evaluation of simulation games for teaching engineering and manufacturing|
JB Hauge, JCKH Riedel
Procedia Computer Science 15, 210-220, 2012
|Supporting the ideation processes by a collaborative online based toolset|
A Hesmer, KA Hribernik, JM Baalsrud Hauge, KD Thoben
International journal of technology management 55 (3/4), 218-225, 2011
|Deploying Serious Games for Management in Higher Education: lessons learned and good practices|
JB Hauge, F Bellotti, R Nadolski, M Kickmeier-Rust, R Berta, MB Carvalho
|Behavioral factors influencing partner trust in logistics collaboration: a review|
M Daudi, JB Hauge, KD Thoben
Logistics Research 9 (1), 19, 2016
|Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism|
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
|Field assessment of serious games for entrepreneurship in higher education|
JB Hauge, F Bellotti, R Berta, MB Carvalho, A De Gloria, E Lavagnino, ...
Journal of Convergence Information Technology 8 (13), 1, 2013
|Prime example ingress reframing the pervasive game design framework (PGDF)|
H Söbke, JB Hauge, IA Stefan
International Journal of Serious Games 4 (2), 2017
S Wiesner, M Peruzzini, JB Hauge, KD Thoben
Concurrent Engineering in the 21st Century, 103-132, 2015
|A systematic literature review of simulation models for non-technical skill training in healthcare logistics|
C Zhang, T Grandits, KP Härenstam, JB Hauge, S Meijer
Advances in Simulation 3 (1), 15, 2018
|Towards a service-oriented architecture framework for educational serious games|
MB Carvalho, F Bellotti, J Hu, JB Hauge, R Berta, A De Gloria, ...
2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015
|Study design and data gathering guide for serious games’ evaluation|
JB Hauge, E Boyle, I Mayer, R Nadolski, JCKH Riedel, P Moreno-Ger, ...
Psychology, Pedagogy, and Assessment in Serious Games, 394-419, 2014
|An ideation game conception based on the Synectics method|
H Duin, JB Hauge, KD Thoben
On the Horizon, 2009
|Exploring context-aware activities to enhance the learning experience|
JB Hauge, IA Stefan, A Stefan, M Cazzaniga, P Yanez, T Skupinski, ...
International Conference on Games and Learning Alliance, 238-247, 2017
|A concept for serious gaming to support disruptive idea generation|
H Duin, JB Hauge, KD Thoben, R Bierwolf
2009 IEEE International Technology Management Conference (ICE), 1-9, 2009
|SERIOUS GAME MECHANICS AND OPPORTUNITIES FOR REUSE.|
JB Hauge, IA Stanescu, A Stefan, MB Carvalho, T Lim, S Louchart, ...
eLearning & Software for Education, 2015
|Serious games development and applications|
MF Oliveira, M Ma, JB Hauge
Springer International Publishing, 2014