Jannicke Baalsrud Hauge
Jannicke Baalsrud Hauge
Associate professor, KTH
Verified email at kth.se
Cited by
Cited by
An activity theory-based model for serious games analysis and conceptual design
MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ...
Computers & education 87, 166-181, 2015
State of the art of serious games for business and industry
JCKH Riedel, JB Hauge
2011 17th International Conference on Concurrent Enterprising, 1-8, 2011
Serious games adoption in corporate training
A Azadegan, JCKH Riedel, JB Hauge
International conference on serious games development and applications, 74-85, 2012
Implications of learning analytics for serious game design
JB Hauge, R Berta, G Fiucci, BF Manjón, C Padrón-Nápoles, W Westra, ...
2014 IEEE 14th international conference on advanced learning technologies …, 2014
Evaluation of simulation games for teaching engineering and manufacturing
JB Hauge, JCKH Riedel
Procedia Computer Science 15, 210-220, 2012
Supporting the ideation processes by a collaborative online based toolset
A Hesmer, KA Hribernik, JM Baalsrud Hauge, KD Thoben
International journal of technology management 55 (3/4), 218-225, 2011
Deploying Serious Games for Management in Higher Education: lessons learned and good practices
JB Hauge, F Bellotti, R Nadolski, M Kickmeier-Rust, R Berta, MB Carvalho
Requirements engineering
S Wiesner, M Peruzzini, JB Hauge, KD Thoben
Concurrent Engineering in the 21st Century, 103-132, 2015
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
Field assessment of serious games for entrepreneurship in higher education
JB Hauge, F Bellotti, R Berta, MB Carvalho, A De Gloria, E Lavagnino, ...
Journal of Convergence Information Technology 8 (13), 1, 2013
Behavioral factors influencing partner trust in logistics collaboration: a review
M Daudi, JB Hauge, KD Thoben
Logistics Research 9 (1), 19, 2016
Towards a service-oriented architecture framework for educational serious games
MB Carvalho, F Bellotti, J Hu, JB Hauge, R Berta, A De Gloria, ...
2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015
A systematic literature review of simulation models for non-technical skill training in healthcare logistics
C Zhang, T Grandits, KP Härenstam, JB Hauge, S Meijer
Advances in Simulation 3 (1), 15, 2018
An ideation game conception based on the Synectics method
H Duin, JB Hauge, KD Thoben
On the Horizon, 2009
Prime example ingress reframing the pervasive game design framework (PGDF)
H Söbke, JB Hauge, IA Stefan
International Journal of Serious Games 4 (2), 2017
Study design and data gathering guide for serious games’ evaluation
JB Hauge, E Boyle, I Mayer, R Nadolski, JCKH Riedel, P Moreno-Ger, ...
Psychology, Pedagogy, and Assessment in Serious Games, 394-419, 2014
The move beyond edutainment: Have we learnt our lessons from entertainment games?
A Azadegan, JB Hauge, F Bellotti, R Berta, R Bidarra, C Harteveld, ...
International Conference on Games and Learning Alliance, 77-89, 2013
A concept for serious gaming to support disruptive idea generation
H Duin, JB Hauge, KD Thoben, R Bierwolf
2009 IEEE International Technology Management Conference (ICE), 1-9, 2009
Exploring context-aware activities to enhance the learning experience
JB Hauge, IA Stefan, A Stefan, M Cazzaniga, P Yanez, T Skupinski, ...
International Conference on Games and Learning Alliance, 238-247, 2017
Serious games development and applications
MF Oliveira, M Ma, JB Hauge
Springer International Publishing, 2014
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