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Thomas Leclercq
Thomas Leclercq
Associate Professor, IESEG School of Management
Bestätigte E-Mail-Adresse bei ieseg.fr
Titel
Zitiert von
Zitiert von
Jahr
The boundaries of gamification for engaging customers: Effects of losing a contest in online co-creation communities
T Leclercq, W Hammedi, I Poncin
Journal of interactive marketing 44 (1), 82-101, 2018
1892018
Ten years of value cocreation: An integrative review
T Leclercq, W Hammedi, I Poncin
Recherche et Applications en Marketing (English Edition) 31 (3), 26-60, 2016
1822016
The engagement process during value co-creation: Gamification in new product-development platforms
T Leclercq, I Poncin, W Hammedi
International Journal of Electronic Commerce 21 (4), 454-488, 2017
1552017
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
W Hammedi, T Leclercq, I Poncin, L Alkire
Journal of Business Research 122, 256-269, 2021
1392021
Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
I Poncin, M Garnier, MSB Mimoun, T Leclercq
Technological Forecasting and Social Change 124, 320-331, 2017
1392017
Opening the black box of gameful experience: Implications for gamification process design
T Leclercq, I Poncin, W Hammedi
Journal of Retailing and Consumer Services 52, 101882, 2020
912020
When gamification backfires: The impact of perceived justice on online community contributions
T Leclercq, I Poncin, W Hammedi, A Kullak, LD Hollebeek
Journal of Marketing Management 36 (5-6), 550-577, 2020
822020
Dix ans de co-création de valeur: une revue intégrative
T Leclercq, W Hammedi, I Poncin
Recherche et Applications en Marketing (French Edition) 31 (3), 29-66, 2016
482016
It is really not a game: An integrative review of gamification for service research
R Ciuchita, J Heller, S Köcher, S Köcher, T Leclercq, K Sidaoui, S Stead
Journal of Service Research 26 (1), 3-20, 2023
362023
Customer engagement: The role of gamification
W Hammedi, T Leclercq, I Poncin
Handbook of research on customer engagement, 164-185, 2019
212019
Brand discrimination: an implicit measure of the strength of mental brand representations
M Friedman, T Leclercq
PloS one 10 (3), e0121373, 2015
122015
Compact color video signature by principal component analysis
T Leclercq, L Khoudour, L Macaire, JG Postaire, A Flancquart
Computer Vision and Graphics: International Conference, ICCVG 2004, Warsaw …, 2006
42006
No pain, no gain! The uncertainty-to-win effect on customer experience quality through gamified interaction
T Leclercq
Recherche et Applications en Marketing (English Edition) 37 (4), 68-98, 2022
32022
Exploration of Engagement Mechanics During Value Co-creation Process: The Case of Gamification in a New Product Development Platform
T Leclercq, I Poncin, W Hammedi
Marketing at the Confluence between Entertainment and Analytics: Proceedings …, 2017
32017
New technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
I Poncin, M Garnier, M Ben Mimoun, T Leclercq
Proceedings of the 44th European Marketing Conference, 2015
32015
A distributed multi-sensor surveillance system for public transport applications
JL Bruyelle, L Khoudour, D Aubert, T Leclercq, A Flancquart
3URVEILLANCE 3YSTEMS, 185, 2006
22006
Local camera network for surveillance in newcastle airport
L Khoudour, T Leclercq, JL Bruyelle, A Flancquart
IET Digital Library, 2003
22003
Gamification Myopia: Satiation effects in gamified activities
W Hammedi, T Leclercq, N Steils
Journal of Service Research 27 (2), 213-230, 2024
12024
Tell me why or tell me to whom: Framing charitable solicitations based on political orientation
E Denis, T Leclercq, R Ritondo
Recherche et Applications en Marketing (English Edition) 38 (2), 25-56, 2023
12023
A vaincre sans péril, on triomphe sans gloire! L’effet de l’incertitude de gagner sur la qualité de l’expérience client durant les interactions gamifiées
T Leclercq
Recherche et Applications en Marketing (French Edition) 37 (3), 71-100, 2022
12022
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