Ming Lin
Cited by
Cited by
OBBTree: A hierarchical structure for rapid interference detection
S Gottschalk, MC Lin, D Manocha
Proceedings of the 23rd annual conference on Computer graphics and …, 1996
Collision and Proximity Queries
MC Lin, D Manocha, CD edited by Toth, J O'Rourke, JE Goodman
Handbook of discrete and computational geometry, 787-808, 2004
Reciprocal n-Body Collision Avoidance
J Van Den Berg, SJ Guy, M Lin, D Manocha
Robotics research, 3-19, 2011
Reciprocal velocity obstacles for real-time multi-agent navigation
J Van den Berg, M Lin, D Manocha
2008 IEEE International Conference on Robotics and Automation, 1928-1935, 2008
I-collide: An interactive and exact collision detection system for large-scale environments
JD Cohen, MC Lin, D Manocha, M Ponamgi
Proceedings of the 1995 symposium on Interactive 3D graphics, 189-ff., 1995
Collision detection between geometric models: A survey
M Lin, S Gottschalk
Proc. of IMA conference on mathematics of surfaces 1, 602-608, 1998
Fast computation of generalized Voronoi diagrams using graphics hardware
KE Hoff III, J Keyser, M Lin, D Manocha, T Culver
Proceedings of the 26th annual conference on Computer graphics and …, 1999
A fast algorithm for incremental distance calculation.
MC Lin, JF Canny
ICRA 91, 9-12, 1991
Fast proximity queries with swept sphere volumes
E Larsen, S Gottschalk, MC Lin, D Manocha
Technical Report TR99-018, Department of Computer Science, University of …, 1999
Fast computation of database operations using graphics processors
NK Govindaraju, B Lloyd, W Wang, M Lin, D Manocha
ACM SIGGRAPH 2005 Courses, 206-es, 2005
Efficient Collision Detection for Animation and Robotics
MC Lin
PhD thesis, Department of Electrical Engineering and Computer Science …, 1993
Aggregate dynamics for dense crowd simulation
R Narain, A Golas, S Curtis, MC Lin
ACM SIGGRAPH Asia 2009 papers, 1-8, 2009
CULLIDE: Interactive collision detection between complex models in large environments using graphics hardware
NK Govindaraju, S Redon, MC Lin, D Manocha
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2003
Accurate and fast proximity queries between polyhedra using convex surface decomposition
SA Ehmann, MC Lin
Computer Graphics Forum 20 (3), 500-511, 2001
Clearpath: highly parallel collision avoidance for multi-agent simulation
SJ Guy, J Chhugani, C Kim, N Satish, M Lin, D Manocha, P Dubey
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2009
DAB: interactive haptic painting with 3D virtual brushes
B Baxter, V Scheib, MC Lin, D Manocha
Proceedings of the 28th annual conference on Computer graphics and …, 2001
Continuum Modeling of Crowd Turbulence
A Golas, R Narain, MC Lin
Physical Review E 90 (1), 042816, 2014
Fast distance queries with rectangular swept sphere volumes
E Larsen, S Gottschalk, MC Lin, D Manocha
Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference …, 2000
V-COLLIDE: Accelerated collision detection for VRML
TC Hudson, MC Lin, J Cohen, S Gottschalk, D Manocha
Proceedings of the second symposium on Virtual reality modeling language …, 1997
PLEdestrians: A Least-Effort Approach to Crowd Simulation.
SJ Guy, J Chhugani, S Curtis, P Dubey, MC Lin, D Manocha
Symposium on computer animation, 119-128, 2010
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Articles 1–20