Andrew Hicks
Title
Cited by
Cited by
Year
Experimental evaluation of teaching recursion in a video game
A Chaffin, K Doran, D Hicks, T Barnes
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 79-86, 2009
1072009
Building games to learn from their players: Generating hints in a serious game
A Hicks, B Peddycord, T Barnes
International Conference on Intelligent Tutoring Systems, 312-317, 2014
342014
Building games to learn from their players: Generating hints in a serious game
A Hicks, B Peddycord, T Barnes
International Conference on Intelligent Tutoring Systems, 312-317, 2014
342014
Assessing implicit science learning in digital games
E Rowe, J Asbell-Clarke, RS Baker, M Eagle, AG Hicks, TM Barnes, ...
Computers in Human Behavior 76, 617-630, 2017
322017
Understanding problem solving behavior of 6–8 graders in a debugging game
Z Liu, R Zhi, A Hicks, T Barnes
Computer Science Education 27 (1), 1-29, 2017
312017
Exploring networks of problem-solving interactions
M Eagle, D Hicks, B Peddycord III, T Barnes
Proceedings of the Fifth International Conference on Learning Analytics Andá…, 2015
242015
Generating hints for programming problems using intermediate output
B Peddycord III, A Hicks, T Barnes
Proceedings of the 7th International Conference on Educational Data Miningá…, 2014
21*2014
Generating hints for programming problems using intermediate output
B Peddycord III, A Hicks, T Barnes
Proceedings of the 7th International Conference on Educational Data Miningá…, 2014
21*2014
Towards social gaming methods for improving game-based computer science education
A Hicks
Proceedings of the Fifth International Conference on the Foundations ofá…, 2010
182010
SNAG: social networking games to facilitate interaction
EM Powell, S Finkelstein, A Hicks, T Phifer, S Charugulla, C Thornton, ...
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4249-4254, 2010
182010
Using game analytics to evaluate puzzle design and level progression in a serious game
D Hicks, M Eagle, E Rowe, J Asbell-Clarke, T Edwards, T Barnes
Proceedings of the Sixth International Conference on Learning Analyticsá…, 2016
162016
SNAG: using social networking games to increase student retention in computer science
SL Finkelstein, E Powell, A Hicks, K Doran, SR Charugulla, T Barnes
Proceedings of the fifteenth annual conference on Innovation and technologyá…, 2010
142010
Creation, evaluation, and presentation of user-generated content in community game-based tutors
A Hicks
Proceedings of the International Conference on the Foundations of Digitalá…, 2012
102012
P. III, and T. Barnes. Exploring networks of problem-solving interactions
M Eagle, D Hicks
Proceedings of the Fifth International Conference on Learning Analytics andá…, 2015
72015
Part of the game: Changing level creation to identify and filter low quality user-generated levels.
A Hicks, V CatetÚ, T Barnes
FDG, 2014
72014
Measuring implicit science learning with networks of player-game interactions
M Eagle, E Rowe, D Hicks, R Brown, T Barnes, J Asbell-Clarke, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction iná…, 2015
62015
Measuring Gameplay Affordances of User-Generated Content in an Educational Game
D Hicks, Z Liu, M Eagle, T Barnes
6*
Snag’em: Graph data mining for a social networking game
V CatetÚ, D Hicks, C Lynch, T Barnes
Workshop on Graph Educational Data Mining (G-EDM) 6 (4), 2-3, 2014
52014
Validating Game-Based Measures of Implicit Science Learning.
E Rowe, M Eagle, D Hicks
International Educational Data Mining Society, 2016
42016
Bots: Harnessing player data and player effort to create and evaluate levels in a serious game
A Hicks
Educational Data Mining 2013, 2013
42013
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Articles 1–20