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Selen Turkay
Selen Turkay
Columbia University Teachers College, Harvard University, Queensland University of Technology
Bestätigte E-Mail-Adresse bei columbia.edu
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Zitiert von
Zitiert von
Jahr
Scaling up behavioral science interventions in online education
RF Kizilcec, J Reich, M Yeomans, C Dann, E Brunskill, G Lopez, S Turkay, ...
Proceedings of the National Academy of Sciences 117 (26), 14900-14905, 2020
2032020
Toxic behaviors in Esports games: player perceptions and coping strategies
S Adinolf, S Turkay
Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018
1932018
The Effects of Avatar-based Customization on Player Identification
S Turkay, CK Kinzer
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 6 …, 2014
1892014
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers
BD Homer, CK Kinzer, JL Plass, SM Letourneau, D Hoffman, M Bromley, ...
Computers & Education 74, 37-49, 2014
1672014
Toward understanding the potential of games for learning: Learning theory, game design characteristics, and situating video games in classrooms
S Turkay, D Hoffman, CK Kinzer, P Chantes, C Vicari
Computers in the Schools 31 (1-2), 2-22, 2014
1502014
See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity
S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
1272020
The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics
S Türkay
Computers & Education 98, 102-114, 2016
1202016
Does a presentation’s medium affect its message? PowerPoint, Prezi, and oral presentations
ST Moulton, S Turkay, SM Kosslyn
PlosONE 12 (7), 1-39, 2017
1002017
Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 2 (2), 1840-1845, 2010
732010
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game
S Turkay, S Adinolf
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), article 2, 2015
712015
Learning by teaching with virtual peers and the effects of technological design choices on learning
SY Okita, S Turkay, M Kim, Y Murai
Computers & Education 63, 176-196, 2013
702013
Friending to flame: How social features affect player behaviours in an online collectible card game
S Türkay, S Adinolf
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
682019
Making friends in online games: gender differences and designing for greater social connectedness
K Vella, M Klarkowski, S Turkay, D Johnson
Behaviour & Information Technology 39 (8), 917-934, 2020
642020
Collectible Card Games as Learning Tools
S Turkay, S Adinolf, D Tirthali
Procedia - Social and Behavioral Sciences 46, 3345–3349, 2012
582012
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic
J Formosa, D Johnson, S Türkay, RL Mandryk
Computers in human behavior 131, 107232, 2022
562022
Definitions of esports: a systematic review and thematic analysis
J Formosa, N O'donnell, EM Horton, S Türkay, RL Mandryk, M Hawks, ...
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-45, 2022
522022
Youth leadership development in virtual worlds: A case study
S Turkay, D Tirthali
Procedia-Social and Behavioral Sciences 2 (2), 3175-3179, 2010
472010
What do players (think they) learn in games?
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 46, 3345-3349, 2012
462012
Self-determination theory in HCI: shaping a research agenda
N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022
372022
The impact of choice and feedback on learning, motivation, and performance in an educational video game
CK Kinzer, D Hoffman, S Turkay, N Gunbas, P Chantes, T Dvorkin, ...
Proceedings of the games, learning, and society conference 2, 175-181, 2012
372012
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