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Martin Kocur
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Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance
M Kocur, M Kloss, V Schwind, C Wolff, N Henze
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
362020
Physiological and perceptual responses to athletic avatars while cycling in virtual reality
M Kocur, F Habler, V Schwind, PW Woźniak, C Wolff, N Henze
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
222021
The impact of missing fingers in virtual reality
M Kocur, S Graf, V Schwind
Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020
202020
Which factors influence attitudes towards using autonomous vehicles?
P Böhm, M Kocur, M Firat, D Isemann
Proceedings of the 9th International Conference on Automotive User …, 2017
202017
The effects of self-and external perception of avatars on cognitive task performance in virtual reality
M Kocur, P Schauhuber, V Schwind, C Wolff, N Henze
Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020
162020
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality
M Kocur, V Schwind, N Henze
Mensch und Computer 2019-Workshopband. https://doi.org/10.18420/muc2019, 2019
142019
Sentibooks: Enhancing audiobooks via affective computing and smart light bulbs
AM Ortloff, L Güntner, M Windl, T Schmidt, M Kocur, C Wolff
Proceedings of Mensch Und Computer 2019, 863-866, 2019
112019
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff
Proceedings of Mensch Und Computer 2019, 867-870, 2019
112019
Towards an Investigation of Embodiment Time in Virtual Reality
M Kocur, D Roth, V Schwind
Mensch und Computer 2020-Workshopband, 2020
82020
Audiencear-utilising augmented reality and emotion tracking to address fear of speech
P Hartl, T Fischer, A Hilzenthaler, M Kocur, T Schmidt
Proceedings of Mensch Und Computer 2019, 913-916, 2019
82019
The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality
M Kocur, N Henze, V Schwind
CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality, 1-3, 2021
72021
Eye Caramba: Gaze-Based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk
ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020
62020
Towards an Investigation of Avatars’ Sweat Effects during Physical Exertion in Virtual Reality
M Kocur, N Henze, V Schwind
Mensch und Computer 2021-Workshopband, 2021
52021
Computer-Assisted Avatar-Based treatment for dysfunctional beliefs in depressive inpatients: a pilot study
M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ...
Frontiers in Psychiatry 12, 608997, 2021
32021
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality
M Kocur
22022
Designing Interactive Avatars for Mixed Reality Applications
M Kocur, J Sehrt, V Schwind, N Henze
Tutorial at Mensch und Computer (MuC'22), 2022
22022
Hover loop: A new approach to locomotion in virtual reality
P Schuhbauer, L Muth, J Grötsch, J Wiesneth, J Dengler, M Kocur, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
22019
The Rubber Hand Illusion in Virtual Reality and the Real World-Comparable but Different
M Kocur, A Kalus, J Bogon, N Henze, C Wolff, V Schwind
Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022
12022
How to Induce a Physical and Virtual Rubber Hand Illusion
A Kalus, M Kocur, N Henze, J Bogon, V Schwind
Proceedings of Mensch und Computer 2022, 580-583, 2022
12022
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game
M Kocur, P Lindemann, T Pfeil, M Lankes
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
12021
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Articles 1–20