Philipp Brauner
Zitiert von
Zitiert von
Increase physical fitness and create health awareness through exergames and gamification
P Brauner, AC Valdez, U Schroeder, M Ziefle
International Conference on Human Factors in Computing and Informatics, 349-362, 2013
Reducing Complexity with Simplicity-Usability Methods for Industry 4.0
A Calero Valdez, P Brauner, AK Schaar, A Holzinger, M Zielfe
Proceedings 19th Triennial Congress of the International Ergonomic Association, 2015
From boring to scoring–a collaborative serious game for learning and practicing mathematical logic for computer science education
A Schäfer, J Holz, T Leonhardt, U Schroeder, P Brauner, M Ziefle
Computer Science Education 23 (2), 87-111, 2013
The effect of tangible artifacts, gender and subjective technical competence on teaching programming to seventh graders
P Brauner, T Leonhardt, M Ziefle, U Schroeder
International Conference on Informatics in Secondary Schools-Evolution and …, 2010
Human factors in production systems
P Brauner, M Ziefle
Advances in production technology, 187-199, 2015
Human factors in supply chain management
P Brauner, S Runge, M Groten, G Schuh, M Ziefle
International Conference on Human Interface and the Management of …, 2013
A step in the right direction–understanding privacy concerns and perceived sensitivity of fitness trackers
C Lidynia, P Brauner, M Ziefle
International Conference on Applied Human Factors and Ergonomics, 42-53, 2017
On the visual design of erp systems the–role of information complexity, presentation and human factors
V Mittelstädt, P Brauner, M Blum, M Ziefle
Procedia Manufacturing 3, 448-455, 2015
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments – a technology acceptance perspective
P Brauner, A Holzinger, M Ziefle
EAI Endorsed Transactions on Serious Games 15 (4), 1-12, 2015
Serious games for cognitive training in ambient assisted living environments–a technology acceptance perspective
J Wittland, P Brauner, M Ziefle
IFIP Conference on Human-Computer Interaction, 453-471, 2015
A game-based approach to understand human factors in supply chains and quality management
S Stiller, B Falk, R Philipsen, P Brauner, R Schmitt, M Ziefle
Procedia CIRP 20, 67-73, 2014
Smart textiles as intuitive and ubiquitous user interfaces for smart homes
J Hildebrandt, P Brauner, M Ziefle
International Conference on Human Aspects of IT for the Aged Population, 423-434, 2015
Differences between laypersons and experts in perceptions and acceptance of CO2-utilization for plastics production
J van Heek, K Arning, M Ziefle
Energy Procedia 114, 7212-7223, 2017
A game-based approach to raise quality awareness in ramp-up processes
P Brauner, R Philipsen, A Fels, M Fuhrmann, QH Ngo, S Stiller, R Schmitt, ...
Quality Management Journal 23 (1), 55-69, 2016
Understanding requirements for textile input devices individually tailored interfaces within home environments
M Ziefle, P Brauner, F Heidrich, C Möllering, K Lee, C Armbrüster
International Conference on Universal Access in Human-Computer Interaction …, 2014
Age, gender, and technology attitude as factors for acceptance of smart interactive textiles in home environments
P Brauner, J van Heek, M Ziefle
Proceedings of the 3rd International Conference on Information and …, 2017
Simulating LEGO mindstorms robots to facilitate teaching computer programming to school students
T Kammer, P Brauner, T Leonhardt, U Schroeder
European Conference on Technology Enhanced Learning, 196-209, 2011
Cognition-enhanced, self-optimizing production networks
C Schlick, V Stich, R Schmitt, G Schuh, M Ziefle, C Brecher, M Blum, ...
Integrative Production Technology, 645-743, 2017
Understanding and supporting decision makers in quality management of production networks
R Schmittb, M Zieflea
Advances in The Ergonomics in Manufacturing: Managing the Enterprise of the …, 2014
Defective still deflective–how correctness of decision support systems influences user’s performance in production environments
P Brauner, AC Valdez, R Philipsen, M Ziefle
International Conference on HCI in Business, Government, and Organizations …, 2016
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