Gabriel Synnaeve
Gabriel Synnaeve
Research scientist at Facebook AI Research
Verified email at - Homepage
Cited by
Cited by
End-to-end object detection with transformers
N Carion, F Massa, G Synnaeve, N Usunier, A Kirillov, S Zagoruyko
European Conference on Computer Vision, 213-229, 2020
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
Wav2letter: an end-to-end convnet-based speech recognition system
R Collobert, C Puhrsch, G Synnaeve
arXiv preprint arXiv:1609.03193, 2016
Intrinsic motivation and automatic curricula via asymmetric self-play
S Sukhbaatar, Z Lin, I Kostrikov, G Synnaeve, A Szlam, R Fergus
arXiv preprint arXiv:1703.05407, 2017
Episodic exploration for deep deterministic policies: An application to starcraft micromanagement tasks
N Usunier, G Synnaeve, Z Lin, S Chintala
arXiv preprint arXiv:1609.02993, 2016
Wav2letter++: A fast open-source speech recognition system
V Pratap, A Hannun, Q Xu, J Cai, J Kahn, G Synnaeve, V Liptchinsky, ...
ICASSP 2019-2019 IEEE International Conference on Acoustics, Speech and …, 2019
A Bayesian model for opening prediction in RTS games with application to StarCraft
G Synnaeve, P Bessiere
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 281-288, 2011
End-to-end asr: from supervised to semi-supervised learning with modern architectures
G Synnaeve, Q Xu, J Kahn, T Likhomanenko, E Grave, V Pratap, A Sriram, ...
arXiv preprint arXiv:1911.08460, 2019
Libri-light: A benchmark for asr with limited or no supervision
J Kahn, M Rivière, W Zheng, E Kharitonov, Q Xu, PE Mazaré, J Karadayi, ...
ICASSP 2020-2020 IEEE International Conference on Acoustics, Speech and …, 2020
Torchcraft: a library for machine learning research on real-time strategy games
G Synnaeve, N Nardelli, A Auvolat, S Chintala, T Lacroix, Z Lin, F Richoux, ...
arXiv preprint arXiv:1611.00625, 2016
A Bayesian model for plan recognition in RTS games applied to StarCraft
G Synnaeve, P Bessiere
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
Going deeper with image transformers
H Touvron, M Cord, A Sablayrolles, G Synnaeve, H Jégou
arXiv preprint arXiv:2103.17239, 2021
A Bayesian model for RTS units control applied to StarCraft
G Synnaeve, P Bessiere
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 190-196, 2011
Fully convolutional speech recognition
N Zeghidour, Q Xu, V Liptchinsky, N Usunier, G Synnaeve, R Collobert
arXiv preprint arXiv:1812.06864, 2018
End-to-end speech recognition from the raw waveform
N Zeghidour, N Usunier, G Synnaeve, R Collobert, E Dupoux
arXiv preprint arXiv:1806.07098, 2018
Mazebase: A sandbox for learning from games
S Sukhbaatar, A Szlam, G Synnaeve, S Chintala, R Fergus
arXiv preprint arXiv:1511.07401, 2015
Learning filterbanks from raw speech for phone recognition
N Zeghidour, N Usunier, I Kokkinos, T Schaiz, G Synnaeve, E Dupoux
2018 IEEE international conference on acoustics, speech and signal …, 2018
A hybrid dynamic time warping-deep neural network architecture for unsupervised acoustic modeling
R Thiolliere, E Dunbar, G Synnaeve, M Versteegh, E Dupoux
Sixteenth Annual Conference of the International Speech Communication …, 2015
Letter-Based Speech Recognition with Gated ConvNets
V Liptchinsky, G Synnaeve, R Collobert
arXiv preprint arXiv:1712.09444, 2017
Phonetics Embedding Learning with Side Information
G Synnaeve, T Schatz, E Dupoux
IEEE Spoken Language Technology Workshop, 2014
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