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Rachel McDonnell
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Render me real? Investigating the effect of render style on the perception of animated virtual humans
R McDonnell, M Breidt, HH Bülthoff
ACM Transactions on Graphics (TOG) 31 (4), 1-11, 2012
3122012
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception
K Ruhland, CE Peters, S Andrist, JB Badler, NI Badler, M Gleicher, ...
Computer graphics forum 34 (6), 299-326, 2015
2502015
Clone attack! perception of crowd variety
R McDonnell, M Larkin, S Dobbyn, S Collins, C O'Sullivan
ACM SIGGRAPH 2008 papers, 1-8, 2008
2272008
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
K Zibrek, E Kokkinara, R McDonnell
IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018
1552018
Investigating the use of recurrent motion modelling for speech gesture generation
Y Ferstl, R McDonnell
Proceedings of the 18th International Conference on Intelligent Virtual …, 2018
1482018
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch
ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015
1472015
Perceptually Adaptive Graphics.
C O'Sullivan, S Howlett, R McDonnell, Y Morvan, K O'Conor
Eurographics (State of the Art Reports), 2004
1152004
Is photorealism important for perception of expressive virtual humans in virtual reality?
K Zibrek, S Martin, R McDonnell
ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019
1142019
Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems
K Ruhland, S Andrist, J Badler, C Peters, N Badler, M Gleicher, B Mutlu, ...
Eurographics 2014-State of the Art Reports, 69-91, 2014
1132014
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
1112009
Multi-objective adversarial gesture generation
Y Ferstl, M Neff, R McDonnell
Motion, Interaction and Games, 1-10, 2019
942019
Evaluating the emotional content of human motions on real and virtual characters
R McDonnell, S Jörg, J McHugh, F Newell, C O'Sullivan
Proceedings of the 5th symposium on Applied perception in graphics and …, 2008
862008
Seeing is Believing: Body Motion Dominates in Multisensory Conversations
C Ennis, R McDonnell, C O'Sullivan
ACM Transactions on Graphics-TOG 29 (4), 91, 2010
852010
Sleight of hand: perception of finger motion from reduced marker sets
L Hoyet, K Ryall, R McDonnell, C O'Sullivan
Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012
772012
EG 2007 Course on Populating Virtual Environments with Crowds.
D Thalmann, C O'Sullivan, B Yersin, J Maim, R McDonnell
Eurographics (Tutorials), 23-123, 2007
762007
Investigating the role of body shape on the perception of emotion
R McDonnell, S Jörg, J McHugh, FN Newell, C O'Sullivan
ACM Transactions on Applied Perception (TAP) 6 (3), 14, 2009
672009
Evaluating the effect of emotion on gender recognition in virtual humans
K Zibrek, L Hoyet, K Ruhland, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013
60*2013
Evaluating the effect of motion and body shape on the perceived sex of virtual characters
R McDonnell, S Jörg, JK Hodgins, F Newell, C O'sullivan
ACM Transactions on Applied Perception (TAP) 5 (4), 1-14, 2009
592009
Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes
JE McHugh, R McDonnell, C O’Sullivan, FN Newell
Experimental brain research 204, 361-372, 2010
572010
ExpressGesture: Expressive gesture generation from speech through database matching
Y Ferstl, M Neff, R McDonnell
Computer Animation and Virtual Worlds 32 (3-4), e2016, 2021
562021
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Articles 1–20