Élise Lavoué
Élise Lavoué
Professor of Computer Science, Université Jean Moulin Lyon 3, LIRIS Lab
Verified email at - Homepage
Cited by
Cited by
Adaptive gamification for learning environments
E Lavoué, B Monterrat, M Desmarais, S George
IEEE Transactions on Learning Technologies 12 (1), 16-28, 2018
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
S Hallifax, A Serna, JC Marty, É Lavoué
European Conference on Technology Enhanced Learning, 294-307, 2019
Defining engagement and characterizing engaged-behaviors in digital gaming
P Bouvier, E Lavoué, K Sehaba
Simulation & Gaming 45 (4-5), 491-507, 2014
Factors to consider for tailored gamification
S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué
Proceedings of the annual symposium on computer-human interaction in play …, 2019
A player model for adaptive gamification in learning environments
B Monterrat, M Desmarais, É Lavoué, S George
Artificial Intelligence in Education: 17th International Conference, AIED …, 2015
Adaptation of gaming features for motivating learners
B Monterrat, É Lavoué, S George
Simulation & Gaming 48 (5), 625-656, 2017
Motivation for learning: Adaptive gamification for web-based learning environments
B Monterrat, É Lavoué, S George
6th international conference on computer supported education (CSEDU 2014 …, 2014
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation
S Hallifax, E Lavoué, A Serna
International conference on artificial intelligence in education, 216-227, 2020
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
P Bouvier, K Sehaba, É Lavoué
User Modeling and User-Adapted Interaction 24, 413-451, 2014
L’engagement et la persistance dans les dispositifs de formation en ligne: regards croisés
G Molinari, B Poellhuber, J Heutte, E Lavoué, DS Widmer, PA Caron
Distances et médiations des savoirs. Distance and Mediation of Knowledge, 2016
EMODASH: A dashboard supporting retrospective awareness of emotions in online learning
M Ez-Zaouia, A Tabard, E Lavoué
International Journal of Human-Computer Studies 139, 102411, 2020
EMODA: A tutor oriented multimodal and contextual emotional dashboard
M Ez-Zaouia, E Lavoué
Proceedings of the seventh international learning analytics & knowledge …, 2017
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings
É Lavoué, G Molinari, Y Prié, S Khezami
Computers & Education 88, 129-142, 2015
Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
Toward an adaptive gamification system for learning environments
B Monterrat, É Lavoué, S George
Computer Supported Education: 6th International Conference, CSEDU 2014 …, 2015
Toward personalized gamification for learning environments
B Monterrat, É Lavoué, S George
4th Workshop on Motivational and Affective Aspects in Technology Enhanced …, 2013
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment
E Lavoué, Q Ju, S Hallifax, A Serna
International Journal of Human-Computer Studies 154, 102670, 2021
Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts
E Lavoué, M Kazemitabar, T Doleck, SP Lajoie, R Carrillo, G Molinari
Educational Technology Research and Development 68, 269-292, 2020
Supporting awareness and self-regulation in project-based learning through personalised dashboards
C Michel, E Lavoué, S George, M Ji
International Journal of Technology Enhanced Learning 9 (2-3), 204-226, 2017
DDART, a dynamic dashboard for collection, analysis and visualization of activity and reporting traces
M Ji, C Michel, E Lavoué, S George
Open Learning and Teaching in Educational Communities: 9th European …, 2014
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